pathfinder-2-sqlite-MIRROR/data/monsters/Ettin.yaml

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1.7 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: -1
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 21
ac_special: null
automatic_abilities:
- description: Each of an ettin's heads rolls its own initiative and has its own turn.
Neither head can Delay. At the start of a head's turn, that head gets 2 actions
and 1 reaction. Each brain controls one of the ettin's arms, but both can move
the legs. Any ability that would sever an ettin's head (such as the *vorpal* weapon
property) doesn't cause the ettin to die if it still has its other head, but does
cause it to lose the turns, actions, and reactions of the severed head. Mental
effects that target a single creature affect only one of the ettin's heads.
name: Independent Brains
traits: null
description: Two heads aren't always better than one. The slovenly, violent giants
known as ettins are proof enough of that.
divine_spells: null
hp: 110
immunities: null
innate_spells: null
items:
- flail (2)
languages:
- Goblin
- Jotun
- Orcish
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d6+10
type: bludgeoning
name: flail
to_hit: 16
traits:
- disarm
- reach 10 feet
- sweep
- trip
- action_cost: One Action
damage:
formula: 1d6+10
type: bludgeoning
name: fist
to_hit: 16
traits:
- agile
- reach 10 feet
name: Ettin
perception: 16
proactive_abilities: []
ranged: null
resistances: null
saves:
fort: 16
ref: 11
will: 12
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
skills:
Athletics: 16
Intimidation: 10
skills_special: null
speed:
- amount: 35
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Large
- Giant
- Humanoid
type: Creature