84 lines
1.7 KiB
YAML
84 lines
1.7 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: -1
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int_mod: -2
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str_mod: 6
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wis_mod: 2
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ac: 21
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ac_special: null
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automatic_abilities:
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- description: Each of an ettin's heads rolls its own initiative and has its own turn.
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Neither head can Delay. At the start of a head's turn, that head gets 2 actions
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and 1 reaction. Each brain controls one of the ettin's arms, but both can move
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the legs. Any ability that would sever an ettin's head (such as the *vorpal* weapon
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property) doesn't cause the ettin to die if it still has its other head, but does
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cause it to lose the turns, actions, and reactions of the severed head. Mental
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effects that target a single creature affect only one of the ettin's heads.
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name: Independent Brains
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traits: null
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description: Two heads aren't always better than one. The slovenly, violent giants
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known as ettins are proof enough of that.
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divine_spells: null
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hp: 110
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immunities: null
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innate_spells: null
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items:
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- flail (2)
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languages:
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- Goblin
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- Jotun
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- Orcish
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+10
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type: bludgeoning
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name: flail
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to_hit: 16
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traits:
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- disarm
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- reach 10 feet
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- sweep
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- trip
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- action_cost: One Action
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damage:
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formula: 1d6+10
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type: bludgeoning
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name: fist
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to_hit: 16
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traits:
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- agile
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- reach 10 feet
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name: Ettin
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perception: 16
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proactive_abilities: []
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ranged: null
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resistances: null
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saves:
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fort: 16
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ref: 11
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will: 12
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Athletics: 16
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Intimidation: 10
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skills_special: null
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speed:
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- amount: 35
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Large
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- Giant
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- Humanoid
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type: Creature
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