147 lines
3.5 KiB
YAML
147 lines
3.5 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 5
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dex_mod: 5
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int_mod: 8
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str_mod: 6
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wis_mod: 5
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ac: 34
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ac_special: null
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automatic_abilities: null
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description: Insectile ice devils are strategists and masterminds in Hell's armies,
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using their superior intellect to strike against their enemies and spread Hell's
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influence throughout the planes. An ice devil rarely breaks their solitary contemplation
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of strategy save to pursue a plan they have devised. They can be enticed otherwise
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only by an exchange of services to be determined at a later time, adding to the
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pieces they can play on the board. Occasionally, a mortal strategist of outstanding
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skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy,
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typically a strategic board game like chess, to decide a dispute. In the unlikely
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event the devil loses such a contest, they inevitably go to great lengths to later
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obtain that mortal's services for their own infernal ends.
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divine_spells: null
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hp: 215
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immunities:
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- cold
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- fire
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innate_spells:
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- frequency: x2
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level: 7
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name: cone of cold
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- level: 6
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name: illusory scene
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- frequency: x3
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level: 5
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name: dimension door
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- frequency: x3
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level: 5
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name: wall of ice
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- frequency: at will
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level: 4
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name: dimension door
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- frequency: constant
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level: 4
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name: fly
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items: null
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languages:
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- Celestial
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- Common
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- Draconic
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- Infernal
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level: 13
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+12 plus 1d6 cold, 1d6 evil, and slowing frost
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type: piercing
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name: frost longspear
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to_hit: 28
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traits:
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- cold
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- evil
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d6+12 plus 2d6 cold, 1d6 evil, and slowing frost
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type: bludgeoning
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name: tail
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to_hit: 25
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traits:
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- agile
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- cold
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- evil
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- magical
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- reach 10 feet
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name: Gelugon (Ice Devil)
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perception: 26
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proactive_abilities:
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- description: The ice devil channels the extreme cold of its body through its appendages
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and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee
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must attempt a DC 32 Fortitude save or be slowed 1 for 1d4 rounds. A weapon used
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by an ice devil gains the effects of a frost rune while the gelugon holds it,
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and the ice devil can throw any such weapon with a 20-foot range increment, trailing
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motes of frost.
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name: Slowing Frost
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traits:
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- cold
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- divine
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- evocation
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- action_cost: One Action
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description: An ice devil's logical mind devises genius tactics from its perfect
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memory. It can telepathically send a tactical repositioning to its allies, allowing
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all commanded or allied evil creatures in the range of its telepathy to immediately
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Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding
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Speed).
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name: Tactician of Cocytus
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traits:
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- concentrate
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d8+12 plus 1d6 cold
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type: piercing
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name: frost longspear
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to_hit: 27
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traits:
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- cold
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- magical
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- thrown 20 feet
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resistances:
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- amount: 10
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type: physical (except silver)
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- amount: 10
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type: 'poison '
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saves:
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fort: 24
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ref: 24
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will: 26
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- greater darkvision
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skills:
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Acrobatics: 22
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Athletics: 23
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Deception: 25
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Diplomacy: 25
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Intimidation: 23
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Religion: 26
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Society: 25
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Stealth: 22
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skills_special: null
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speed:
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- amount: 35
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type: Land
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- amount: 35
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type: Fly (from Fly)
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LE
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- Large
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- Devil
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- Fiend
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type: Creature
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