pathfinder-2-sqlite-MIRROR/data/monsters/Giant Animated Statue.yaml

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YAML

ability_mods:
cha_mod: -5
con_mod: 6
dex_mod: -1
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 26
ac_special: null
automatic_abilities: null
description: As with any humanoid animated statues of Medium size, giant animated
statues are used to guard locations of importance, but their increased size and
power make them most useful in large vaults, spacious chambers, or outdoor locations.
Animated objects of this strength and size are ideal for tasks and responsibilities
usually performed by golems, and more powerful animated objects are thus all but
unheard of.
divine_spells: null
hp: 100
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
innate_spells: null
items: null
languages: null
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d12+6 plus Grab
type: bludgeoning
name: stone fist
to_hit: 19
traits:
- magical
name: Giant Animated Statue
perception: 13
proactive_abilities:
- description: The statue carries a wide brazier full of hot coals. To make flaming
coal Strikes or use Burn Alive, the statue must have the brazier held in one hand
or otherwise have it within reach. Instead of targeting the statue with an attack,
a creature can target the brazier directly. The brazier has the same AC and saves
as the statue. Dealing 15 cold damage to the brazier or dousing it with at least
2 gallons of water extinguishes the coals. This prevents the statue from using
Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.
name: Brazier
traits: null
- action_cost: One Action
description: The statue grinds a creature it has grabbed into the red-hot coals
of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.
name: Burn Alive
traits:
- fire
ranged:
- action_cost: One Action
damage:
formula: 2d6+6 and 2d8 fire
type: bludgeoning
name: flaming coal
to_hit: 12
traits:
- fire
- magical
- range increment 80 feet
resistances: null
saves:
fort: 17
ref: 10
will: 9
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 17
skills_special: null
speed:
- amount: 30
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Huge
- Construct
- Earth
- Mindless
type: Creature