pathfinder-2-sqlite-MIRROR/data/monsters/Giant Rat.yaml

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1.8 KiB
YAML

ability_mods:
cha_mod: -3
con_mod: 2
dex_mod: 3
int_mod: -4
str_mod: 1
wis_mod: 1
ac: 15
ac_special: null
automatic_abilities: null
description: Giant rats are enormous versions of the common vermin. They are typically
found in abundant numbers, but since they cannot flt in the nooks where mundane
rats typically hide, they are much easier to locate and exterminate. They mostly
live in sewers where they can scavenge from the streets above, but some families
of giant rats live in more remote locations, such as dank caves or forests and hills.
Rats are incredibly adept survivors and can be found nearly anywhere in the world,
though they tend to favor temperate or warm climates as opposed to cold regions.
divine_spells: null
hp: 8
immunities: null
innate_spells: null
items: null
languages: null
level: -1
melee:
- action_cost: One Action
damage:
formula: 1d6+1 plus filth fever
type: piercing
name: jaws
to_hit: 7
traits:
- agile
- finesse
name: Giant Rat
perception: 5
proactive_abilities:
- description: The sickened and unconscious conditions from filth fever don't improve
on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage
1** carrier with no ill effect (1d4 hours), **Stage 2** sickened 1 (1 day), **Stage
3** sickened 1 and slowed 1 (1 day), **Stage 4** unconscious (1 day), **Stage
5** dead
name: Filth Fever
traits:
- disease
ranged: null
resistances: null
saves:
fort: 6
ref: 7
will: 3
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
- scent (imprecise) 30 feet
skills:
Acrobatics: 5
Athletics: 2
Stealth: 5
skills_special: null
speed:
- amount: 30
type: Land
- amount: 10
type: Climb
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Small
- Animal
type: Creature