76 lines
1.8 KiB
YAML
76 lines
1.8 KiB
YAML
ability_mods:
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cha_mod: -3
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con_mod: 2
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dex_mod: 3
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int_mod: -4
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str_mod: 1
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wis_mod: 1
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ac: 15
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ac_special: null
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automatic_abilities: null
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description: Giant rats are enormous versions of the common vermin. They are typically
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found in abundant numbers, but since they cannot flt in the nooks where mundane
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rats typically hide, they are much easier to locate and exterminate. They mostly
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live in sewers where they can scavenge from the streets above, but some families
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of giant rats live in more remote locations, such as dank caves or forests and hills.
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Rats are incredibly adept survivors and can be found nearly anywhere in the world,
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though they tend to favor temperate or warm climates as opposed to cold regions.
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divine_spells: null
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hp: 8
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immunities: null
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innate_spells: null
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items: null
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languages: null
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level: -1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+1 plus filth fever
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type: piercing
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name: jaws
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to_hit: 7
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traits:
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- agile
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- finesse
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name: Giant Rat
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perception: 5
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proactive_abilities:
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- description: The sickened and unconscious conditions from filth fever don't improve
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on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage
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1** carrier with no ill effect (1d4 hours), **Stage 2** sickened 1 (1 day), **Stage
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3** sickened 1 and slowed 1 (1 day), **Stage 4** unconscious (1 day), **Stage
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5** dead
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name: Filth Fever
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traits:
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- disease
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ranged: null
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resistances: null
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saves:
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fort: 6
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ref: 7
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will: 3
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Acrobatics: 5
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Athletics: 2
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Stealth: 5
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skills_special: null
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speed:
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- amount: 30
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type: Land
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- amount: 10
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type: Climb
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Small
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- Animal
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type: Creature
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