78 lines
1.3 KiB
YAML
78 lines
1.3 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 3
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int_mod: -1
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str_mod: 3
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wis_mod: 0
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ac: 17
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ac_special: null
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automatic_abilities: null
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description: The theoretical leaders of goblin raids are called goblin commandos.
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In practice, goblin commandos rarely continue to lead their comrades once a battle
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has begun. Most shirk their responsibilities in favor of wading into the fray and
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claiming more glory from their tribe-mates.
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divine_spells: null
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hp: 18
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immunities: null
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innate_spells: null
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items: null
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languages:
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- Common
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- Goblin
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+3
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type: slashing
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name: horsechopper
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to_hit: 8
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traits:
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- reach 10 feet
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- trip
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- versatile P
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name: Goblin Commando
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perception: 5
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proactive_abilities: []
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: piercing
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name: shortbow
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to_hit: 8
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traits:
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- deadly 1d10
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- range increment 60 feet
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- reload 0
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resistances: null
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saves:
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fort: 7
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ref: 8
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will: 5
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 6
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Athletics: 6
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Intimidation: 5
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Nature: 5
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Stealth: 6
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Small
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- Goblin
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- Humanoid
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type: Creature
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