pathfinder-2-sqlite-MIRROR/data/monsters/Hellcrown.yaml

92 lines
2.6 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 4
int_mod: -1
str_mod: -2
wis_mod: 1
ac: 16
ac_special: null
automatic_abilities: null
description: The life of a Hellknight is bloody, brutal, and often short. Many who
perish in service to a Hellknight order are glad to rest after having served their
masters so faithfully, but others seek to continue their work even in death. When
a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional
result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns
haunt battlefields and abandoned castles, slaying all they encounter. A strange
fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead
inhabits the helmet it so proudly wore in life. Dangling from the helmet like a
shroud is a shadow of the former Hellknight's spine, adding to the creature's terrifyingly
gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and
respect, considering the individuals who transform into these floating undead to
have been resolute in purpose but weak in body.
divine_spells: null
hp: 20
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
innate_spells: null
items: null
languages:
- Common
level: 1
melee: null
name: Hellcrown
perception: 10
proactive_abilities:
- description: . Each additional embedded nail increases the enfeebled value by 1
(to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove
a nail with an Interact action to reduce the enfeeblement and amount of bleed
damage. Pulling out the last nail removes both conditions.
name: Bleeding Nail
traits:
- enfeebled 2 and 1d4 persistent bleed damage on a critical failure
- action_cost: One Action
description: All creatures that can see the hellcrown and are suffering from its
bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is
frightened 1, and on a critical failure becomes fleeing for as long as it's frightened.
Any creature that attempts a save is then temporarily immune for 10 minutes.
name: Terrifying Stare
traits:
- fear
- mental
- visual
ranged:
- action_cost: One Action
damage:
formula: 1d4+2 plus bleeding nail
type: piercing
name: nail
to_hit: 9
traits:
- range increment 20 feet
resistances: null
saves:
fort: 4
ref: 6
will: 10
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Intimidation: 8
Stealth: 7
skills_special: null
speed:
- amount: 25
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- LE
- Tiny
- Undead
type: Creature