92 lines
2.6 KiB
YAML
92 lines
2.6 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 3
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dex_mod: 4
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int_mod: -1
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str_mod: -2
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wis_mod: 1
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ac: 16
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ac_special: null
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automatic_abilities: null
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description: The life of a Hellknight is bloody, brutal, and often short. Many who
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perish in service to a Hellknight order are glad to rest after having served their
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masters so faithfully, but others seek to continue their work even in death. When
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a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional
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result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns
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haunt battlefields and abandoned castles, slaying all they encounter. A strange
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fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead
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inhabits the helmet it so proudly wore in life. Dangling from the helmet like a
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shroud is a shadow of the former Hellknight's spine, adding to the creature's terrifyingly
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gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and
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respect, considering the individuals who transform into these floating undead to
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have been resolute in purpose but weak in body.
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divine_spells: null
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hp: 20
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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innate_spells: null
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items: null
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languages:
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- Common
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level: 1
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melee: null
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name: Hellcrown
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perception: 10
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proactive_abilities:
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- description: . Each additional embedded nail increases the enfeebled value by 1
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(to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove
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a nail with an Interact action to reduce the enfeeblement and amount of bleed
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damage. Pulling out the last nail removes both conditions.
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name: Bleeding Nail
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traits:
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- enfeebled 2 and 1d4 persistent bleed damage on a critical failure
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- action_cost: One Action
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description: All creatures that can see the hellcrown and are suffering from its
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bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is
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frightened 1, and on a critical failure becomes fleeing for as long as it's frightened.
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Any creature that attempts a save is then temporarily immune for 10 minutes.
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name: Terrifying Stare
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traits:
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- fear
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- mental
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- visual
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+2 plus bleeding nail
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type: piercing
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name: nail
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to_hit: 9
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traits:
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- range increment 20 feet
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resistances: null
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saves:
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fort: 4
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ref: 6
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will: 10
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Intimidation: 8
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Stealth: 7
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skills_special: null
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speed:
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- amount: 25
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- LE
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- Tiny
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- Undead
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type: Creature
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