pathfinder-2-sqlite-MIRROR/data/monsters/Ice Linnorm.yaml

133 lines
3.0 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 5
int_mod: -3
str_mod: 9
wis_mod: 6
ac: 41
ac_special: null
automatic_abilities: null
description: The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain
peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.
divine_spells: null
hp: 330
immunities:
- cold
- curse
- paralyzed
- sleep
innate_spells:
- frequency: constant
level: 8
name: freedom of movement
- frequency: constant
level: 8
name: true seeing
- frequency: constant
level: 7
name: true seeing
items: null
languages:
- Aklo
- Draconic
- Sylvan
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d12+17 plus ice linnorm venom
type: piercing
name: jaws
to_hit: 34
traits:
- reach 25 feet
- magical
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: claw
to_hit: 34
traits:
- reach 20 feet
- agile
- magical
- action_cost: One Action
damage:
formula: 3d6+17 plus Improved Grab
type: bludgeoning
name: tail
to_hit: 34
traits:
- reach 25 feet
- agile
- magical
name: Ice Linnorm
perception: 29
proactive_abilities:
- action_cost: Two Actions
description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot
cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex
save). The freezing ooze clings to those struck and hardens into thick sheets
of ice. A creature that fails the saving throw is immobilized by the ice until
it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
either case). At the start of its turn, a creature still immobilized by the ice
takes 4d6 cold damage. Another creature can free a frozen target by dealing a
total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
away in 1 minute on its own. Creatures with the fire trait can't be frozen in
place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
that are frozen rise toward the surface of the water at a speed of 60 feet per
round. An ice linnorm can't use Breath Weapon again for 1d4 rounds.
name: Breath Weapon
traits:
- cold
- evocation
- primal
- action_cost: One Action
description: 2d6+18 bludgeoning, DC 38
name: Constrict
traits: null
- description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds;
**Stage 1** 5d6 cold damage and drained 1; **Stage 2** 7d6 cold damage and drained
2.'
name: Ice Linnorm Venom
traits:
- cold
- injury
- poison
ranged: null
resistances: null
saves:
fort: 32
ref: 28
will: 27
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- scent (imprecise) 60 feet
- '*true seeing*'
skills:
Acrobatics: 28
Athletics: 32
skills_special: null
speed:
- amount: 35
type: Land
- amount: 100
type: Fly
- amount: 40
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- CE
- Gargantuan
- Cold
- Dragon
type: Creature