pathfinder-2-sqlite-MIRROR/data/monsters/Immortal Ichor.yaml

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YAML

ability_mods:
cha_mod: 6
con_mod: 9
dex_mod: 3
int_mod: 7
str_mod: 6
wis_mod: 6
ac: 26
ac_special: null
automatic_abilities: null
description: An immortal ichor is an intelligent mass of blood from a dead evil deity.
The cultists who perform the ritual to create immortal ichor typically seal up the
sentient ooze in an underground or remote chamber that blocks its magical abilities,
but over time these seals break or weaken, freeing the unholy monster.
divine_spells: null
hp: 350
immunities:
- acid
- critical hits
- mental
- precision
- unconscious
- visual
innate_spells:
- frequency: x3
level: 7
name: charm
- frequency: x3
level: 7
name: feeblemind
- frequency: x3
level: 7
name: possession
- frequency: x3
level: 7
name: suggestion
- frequency: at will
level: 6
name: crisis of faith
- frequency: at will
level: 6
name: telekinetic haul
- frequency: at will
level: 3
name: mind reading
- frequency: at will
level: 2
name: telekinetic maneuver
- frequency: at will
level: 1
name: charm
- frequency: at will
level: 1
name: command
items: null
languages:
- Abyssal
- Aklo
- Infernal
- Undercommon
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d8+12 plus mental erosion
type: bludgeoning
name: pseudopod
to_hit: 27
traits: null
name: Immortal Ichor
perception: 20
proactive_abilities:
- description: A creature that fails to save against an immortal ichor's *charm* spell
becomes stupefied 1. The stupefied value reduces by 1 every 24 hours. The first
time each day a creature stupefied by the ichor's *charm* fails to save against
another casting of the ichor's *charm*, the value of the condition increases by
1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes
controlled by the ichor permanently; if it dies, it rises the next round as a
zombie (of the GM's choice) under the ichor's control. If the ichor is killed,
these zombies are destroyed.
name: Corrupt Ally
traits:
- divine
- enchantment
- mental
- description: .
name: Dead Spells
traits:
- the domain spells presented here are from the destruction domain
- description: for 1 day unless it succeeds at a DC 35 Will save.
name: Mental Erosion
traits: null
- description: The immortal ichor draws blood from the pores of living creatures around
it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33
basic Fortitude save). The immortal ichor regains HP equal to the total damage
dealt. A creature that fails its save is also drained 1 (or drained 2 on a critical
failure).
name: Resanguinate
traits:
- divine
- healing
- necromancy
ranged: null
resistances:
- amount: 15
type: physical
saves:
fort: 30
ref: 20
will: 29
saves_special:
fort: null
ref: null
will: null
senses:
- motion sense 60 feet
- no vision
skills:
Arcana: 30
Religion: 29
skills_special: null
speed:
- amount: 20
type: Land
- amount: 20
type: Fly
spell_attack_to_hit: 31
spell_dc: null
traits:
- Rare
- NE
- Medium
- Ooze
type: Creature