110 lines
2.8 KiB
YAML
110 lines
2.8 KiB
YAML
ability_mods:
|
|
cha_mod: -5
|
|
con_mod: 4
|
|
dex_mod: -1
|
|
int_mod: -5
|
|
str_mod: 8
|
|
wis_mod: 0
|
|
ac: 34
|
|
ac_special: null
|
|
automatic_abilities: null
|
|
description: Traditionally crafted into the forms of giant suits of armor or powerful
|
|
animals, iron golems are products of exquisite artistry and skill. Their articulated
|
|
joints and sturdy armored bodies require great care and mathematical precision to
|
|
craft, and regular cleaning and oiling ensure they don't rust over the ages. With
|
|
proper care, iron golems can remain in good shape for thousands of years, being
|
|
passed down for generations, as long as they aren't destroyed by meddlesome adventurers.
|
|
In addition to their incredible strength, iron golems possess a potent toxic breath
|
|
weapon that is often more than enough to dispatch entire groups of opponents.
|
|
divine_spells: null
|
|
hp: 190
|
|
immunities:
|
|
- bleed
|
|
- death effects
|
|
- disease
|
|
- doomed
|
|
- drained
|
|
- fatigued
|
|
- fire
|
|
- healing
|
|
- magic (see below)
|
|
- mental
|
|
- necromancy
|
|
- nonlethal attacks
|
|
- paralyzed
|
|
- poison
|
|
- sickened
|
|
- unconscious
|
|
innate_spells: null
|
|
items: null
|
|
languages: null
|
|
level: 13
|
|
melee:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 3d10+12
|
|
type: bludgeoning
|
|
name: fist
|
|
to_hit: 28
|
|
traits:
|
|
- magical
|
|
- reach 10 feet
|
|
name: Iron Golem
|
|
perception: 21
|
|
proactive_abilities:
|
|
- action_cost: Two Actions
|
|
description: The iron golem exhales poisonous gas in a 10-foot radius centered on
|
|
the corner of one of the iron golem's squares. The gas persists for 1 round. Any
|
|
creature in the area (or that later enters the area) is exposed to the iron golem's
|
|
poison. The golem can't use its Breath Weapon again for 1d4 rounds.
|
|
name: Breath Weapon
|
|
traits:
|
|
- arcane
|
|
- necromancy
|
|
- poison
|
|
- action_cost: One Action
|
|
description: The iron golem Strides up to its Speed, pushing back each creature
|
|
whose space it moves into and damaging them if they try to stop its movement.
|
|
A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save.
|
|
On a critical success, the resisting creature takes no damage; otherwise, it is
|
|
damaged as if hit by the golem's fist.
|
|
name: Inexorable March
|
|
traits: null
|
|
- description: Any drained value from this poison is reduced by 1 every hour. **Saving
|
|
Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison
|
|
and drained 1 (1 round); **Stage 2** 4d6 poison and drained 2 (1 round); **Stage
|
|
3** 8d6 poison and drained 3 (1 round).
|
|
name: Iron Golem Poison
|
|
traits:
|
|
- poison
|
|
ranged: null
|
|
resistances:
|
|
- amount: 15
|
|
type: physical (except adamantine)
|
|
saves:
|
|
fort: 26
|
|
ref: 21
|
|
will: 22
|
|
saves_special:
|
|
fort: null
|
|
ref: null
|
|
will: null
|
|
senses:
|
|
- darkvision
|
|
skills:
|
|
Athletics: 30
|
|
skills_special: null
|
|
speed:
|
|
- amount: 20
|
|
type: Land
|
|
spell_attack_to_hit: null
|
|
spell_dc: null
|
|
traits:
|
|
- Uncommon
|
|
- N
|
|
- Large
|
|
- Construct
|
|
- Golem
|
|
- Mindless
|
|
type: Creature
|