pathfinder-2-sqlite-MIRROR/data/monsters/Jungle Drake.yaml

114 lines
2.8 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: -1
str_mod: 5
wis_mod: 1
ac: 23
ac_special: null
automatic_abilities: null
description: Believed to be related to green dragons, jungle drakes are dangerous
hunters equipped with a debilitating venom delivered by a large barbed stinger or
their noxious phlegm. Their wings are equipped with vestigial claws that allow them
to deftly maneuver through thick jungle foliage both in flight and on foot. Jungle
drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest
members of a group and dragging their victims off to finish their meals as they
please.
divine_spells: null
hp: 90
immunities:
- disease
- paralyzed
- poison
- unconscious
innate_spells: null
items: null
languages:
- Draconic
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+7 plus predatory grab
type: piercing
name: Fangs
to_hit: 17
traits: null
- action_cost: One Action
damage:
formula: 2d6+7 plus Jungle Drake Venom
type: piercing
name: Stinger
to_hit: 17
traits:
- reach 10 feet
name: Jungle Drake
perception: 13
proactive_abilities:
- action_cost: Two Actions
description: The jungle drake makes one Fangs Strike and two Stinger Strikes in
any order.
name: Draconic Frenzy
traits: null
- description: '**Saving Throw** Fortitude DC 24; **Maximum Duration** 6 rounds; **Stage
1** 1d6 poison damage and *enfeebled 1* (1 round); **Stage 2** 1d6 poison damage
and *enfeebled 2* (1 round)'
name: Jungle Drake Venom
traits:
- poison
- description: As Grab, but the jungle drake's Grab does not end if it moves away.
Instead, it carries the grabbed creature with it. A jungle drake can't Fly while
grabbing a creature unless that creature can also Fly.
name: Predatory Grab
traits: null
- action_cost: One Action
description: The jungle drake moves up to twice its Speed. It can do this three
times per day.
name: Speed Surge
traits:
- move
- action_cost: Two Actions
description: A jungle drake can spit a sticky glob of its venom to a range of 50
feet that explodes in a 10-foot *burst*. Those in the burst must succeed at a
DC 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't
use Spit Venom again for 1d6 rounds.
name: Spit Venom
traits:
- poison
- description: from non-magical foliage.
name: Woodland Stride
traits: null
ranged: null
resistances: null
saves:
fort: 17
ref: 13
will: 11
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- scent (imprecise) 30 feet
skills:
Acrobatics: 15
Athletics: 13
Stealth: 13
Survival: 11
skills_special: null
speed:
- amount: 20
type: Land
- amount: 50
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Large
- Dragon
- Earth
type: Creature