pathfinder-2-sqlite-MIRROR/data/monsters/Legion Archon.yaml

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2.7 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 2
ac: 27
ac_special: null
automatic_abilities: null
description: Despite their flaming blades and heavy armor, legion archons are the
diplomats of peace among the archons, preferring justice via compromise and mutual
benefit rather than justice by the sword. Nonetheless, when forced to fight against
fiendish powers—especially fiends that embody the sin of wrath—legion archons don't
hesitate in battle, mounting offensives under divine commanders like Iomedae.
divine_spells: null
hp: 100
immunities: null
innate_spells:
- frequency: at will
level: 4
name: dimension door
- frequency: x3
level: 1
name: true strike
- frequency: constant
level: 5
name: tongues
items: null
languages:
- Celestial
- Draconic
- Infernal
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d10+5 plus 1d6 fire and 1d6 good
type: slashing
name: flame of justice
to_hit: 18
traits:
- magical
- versatile P
name: Legion Archon
perception: 15
proactive_abilities:
- description: within 1 round to attempt to follow that creature to the maximum distance
of the archon's *dimension door*. If the archon's *dimension door* has enough
distance, the archon appears the same distance and direction from the creature
as before either used *dimension door*.
name: Archon's Door
traits:
- heightened to 5th level
- description: A legion archon's spirit of righteousness manifests in its hands as
a mighty two-handed sword called the flame of justice. A legion archon can throw
its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice
vanishes after landing or dealing damage and reappears in the legion archon's
hands again instantly. On a critical hit, the fire damage from the flame of justice
deals maximum damage (6 on the d6) before being doubled for the critical hit,
and the target takes 1d10 persistent fire damage.
name: Flame of Justice
traits:
- divine
- evocation
ranged:
- action_cost: One Action
damage:
formula: 2d10+5 plus 1d6 fire and 1d6 good
type: slashing
name: flame of justice
to_hit: 15
traits:
- magical
- range increment 30 feet
- versatile P
resistances:
- amount: 15
type: fire
saves:
fort: 17
ref: 11
will: 15
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
skills:
Acrobatics: 13
Athletics: 14
Diplomacy: 16
Intimidation: 16
Religion: 13
Survival: 14
skills_special: null
speed:
- amount: 30
type: Land
- amount: 60
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- LG
- Medium
- Archon
- Celestial
type: Creature