pathfinder-2-sqlite-MIRROR/data/monsters/Merfolk Wavecaller.yaml

89 lines
1.7 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 3
wis_mod: 4
ac: 17
ac_special: null
automatic_abilities: null
description: Merfolk wavecallers use their primal power to call forth allies and defend
their people with deadly magic.
divine_spells: null
hp: 30
immunities: null
innate_spells: null
items: null
languages:
- Aquan
- Common
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d4+3
type: piercing
name: dagger
to_hit: 9
traits:
- agile
- versatile S
name: Merfolk Wavecaller
perception: 8
proactive_abilities:
- action_cost: One Action
description: '**Requirement** The target is fully submerged in water, within 30
feet of the merfolk wavecaller, and holding its breath. **Effect** The merfolk
wavecaller commands the tides to crush their foe''s throat, rooting the target
in place and forcing it to choke up precious air. The target must succeed at a
DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4
actions'' worth of air (or twice that on a critical failure).'
name: Hydraulic Asphyxiation
traits:
- divine
- evocation
- water
ranged:
- action_cost: One Action
damage:
formula: 1d4+3
type: piercing
name: dagger
to_hit: 9
traits:
- agile
- thrown 10 feet
- versatile S
resistances: null
saves:
fort: 7
ref: 6
will: 10
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
skills:
Athletics: 7
Deception: 6
Nature: 8
Religion: 8
skills_special: null
speed:
- amount: 5
type: Land
- amount: 30
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Medium
- Aquatic
- Humanoid
- Merfolk
type: Creature