pathfinder-2-sqlite-MIRROR/data/monsters/Minotaur.yaml

101 lines
2.8 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 3
dex_mod: 0
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 20
ac_special: null
automatic_abilities:
- description: A minotaur automatically critically succeeds at Survival checks to
avoid becoming lost or to find its way, including those from the *maze* spell.
name: Natural Cunning
traits: null
description: Minotaurs are master hunters that dwell in cunning labyrinths or tangles
of underground caverns meant to disorient and demoralize prey. These monstrous tormentors
delight in the hunt, in the terror caused by closing in on prey, and in the very
moment when the hunted realizes that they have lost the game. Only then will the
minotaur charge in for the kill, cutting foes down with powerful strikes or impaling
them on its sharp horns.
divine_spells: null
hp: 70
immunities: null
innate_spells: null
items:
- greataxe
languages:
- Jotun
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d12+8
type: slashing
name: greataxe
to_hit: 14
traits:
- reach 10 feet
- sweep
- action_cost: One Action
damage:
formula: 1d8+8
type: piercing
name: horn
to_hit: 14
traits: null
name: Minotaur
perception: 12
proactive_abilities:
- action_cost: Two Actions
description: The minotaur swings its axe in a wide arc, making greataxe Strikes
against any two foes who are adjacent to each other and within the minotaur's
reach. The multiple attack penalty does not increase until after both attacks
are resolved.
name: Axe Swipe
traits: null
- action_cost: One Action
description: The minotaur snorts and clomps as it hunts its prey, inspiring terror.
The minotaur makes an Intimidation check to Demoralize all living creatures within
60 feet that can hear the minotaur but not see it. Roll once and apply the result
to all creatures. If the targets are in a maze or similarly difficult-to-navigate
structure, the minotaur gains a +4 circumstance bonus to this check. Creatures
that become frightened as a result also take a -2 circumstance penalty to Survival
checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have
the visual trait. Each target is temporarily immune for 1 minute.
name: Hunted Fear
traits: null
- action_cost: Two Actions
description: The minotaur Strides twice, then makes a horn Strike. If it moved at
least 20 feet from its starting position, the Strike's damage is increased to
2d8+10.
name: Powerful Charge
traits: null
ranged: null
resistances: null
saves:
fort: 13
ref: 8
will: 10
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 14
Intimidation: 9
Survival: 12
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Large
- Humanoid
type: Creature