118 lines
3.2 KiB
YAML
118 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 5
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wis_mod: 5
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ac: 27
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ac_special: null
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automatic_abilities: null
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description: While mummy guardians are undead crafted from the corpses of sacrificed—usually
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unwilling victims—and retain only fragments of their memories, a mummy pharaoh is
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the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The
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transformation from life to undeath is no less awful and painful, but as the transition
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is an intentional bid to escape death by a powerful personality who fully embraces
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the blasphemous repercussions of the choice, the mummy pharaoh retains its memories
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and personality intact. Although in most cases a mummy pharaoh is formed from a
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particularly depraved ruler instructing their priests to perform complex rituals
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that grant the ruler eternal unlife, a ruler who was filled with incredible anger
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in life might spontaneously arise from death as a mummy pharaoh without undergoing
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this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting
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or other class features instead of its Attack of Opportunity and disruptive abilities—the
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exact nature of the abilities the ruler had in life can significantly change or
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strengthen the mummy pharaoh presented here (which represents the least powerful
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variety of this deadly undead foe).
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divine_spells: null
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hp: 165
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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innate_spells: null
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items: null
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languages:
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- Necril
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+11 plus insidious mummy rot
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type: bludgeoning
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name: fist
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to_hit: 20
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 2d8+11 plus insidious mummy rot
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type: piercing
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name: longspear
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to_hit: 21
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traits:
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- magical
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- reach 10 feet
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name: Mummy Pharaoh
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perception: 20
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proactive_abilities:
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- description: The mummy pharaoh can deliver insidious mummy rot through melee weapons
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it wields.
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name: Channel Rot
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traits:
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- divine
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- necromancy
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- description: This disease and any damage from it can't be healed until this curse
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is removed. A creature killed by insidious mummy rot turns to sand and can't be
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resurrected except by a 7th-level *resurrect* ritual or similar magic. **Saving
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Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage
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2** 8d6 negative damage and stupefied 2 (1 day)
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name: Insidious Mummy Rot
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traits:
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- curse
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- disease
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- divine
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- necromancy
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- action_cost: Two Actions
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description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals
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5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh
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can't use Sandstorm Wrath again for 1d4 rounds.
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name: Sandstorm Wrath
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traits:
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- concentrate
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- divine
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- evocation
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- fire
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ranged: null
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resistances: null
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saves:
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fort: 19
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ref: 15
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will: 20
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. positive
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senses:
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- darkvision
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skills:
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Deception: 18
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Intimidation: 20
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Occultism: 15
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Religion: 20
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Stealth: 13
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skills_special: null
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speed:
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- amount: 20
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Rare
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- LE
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- Medium
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- Mummy
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- Undead
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type: Creature
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