162 lines
3.6 KiB
YAML
162 lines
3.6 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 5
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dex_mod: 3
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int_mod: 0
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str_mod: 5
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wis_mod: 3
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ac: 24
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ac_special: null
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automatic_abilities:
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- description: naunet can anticipate the most likely presence of a creature through
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a supernatural insight into chaotic probabilities and chance. This grants it the
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ability to sense creatures within the listed range. A creature under the effects
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of *nondetection* or that is otherwise shielded from divinations and predictions
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cannot be noticed via entropy sense.
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name: Entropy Sense
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traits:
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- divination
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- divine
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- prediction
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description: Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file
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troops of protean armies. Resembling a thick salamander with a wide head, a powerful
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tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are
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the most bestial of the proteans and occupy one of their lowest castes. Naunets
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are 12 feet long and weigh 900 pounds.
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divine_spells: null
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hp: 120
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immunities: null
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innate_spells:
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- level: 5
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name: dimension door
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- level: 4
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name: acid arrow
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- level: 4
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name: solid fog
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- frequency: at will
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level: 3
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name: shatter
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- frequency: at will
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level: 2
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name: obscuring mist
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- frequency: at will; lawful only
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level: 1
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name: detect alignment
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- frequency: constant
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level: 4
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name: freedom of movement
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items: null
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languages:
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- Abyssal
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- Celestial
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- Protean
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+8 plus 1d6 chaotic
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type: piercing
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name: jaws
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to_hit: 18
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traits:
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- chaotic
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d8+8 plus 1d6 chaotic and Grab
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type: bludgeoning
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name: tail
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to_hit: 18
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traits:
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- chaotic
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d8+6 plus 1d6 chaotic and confounding slam
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type: piercing
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name: tentacle
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to_hit: 18
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traits:
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- agile
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- chaotic
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- magical
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- reach 10 feet
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name: Naunet
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perception: 14
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proactive_abilities:
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- action_cost: Free Action
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description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes
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count as that type for 1 minute or until it uses Adaptive Strike again.
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name: Adaptive Strike
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traits:
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- divine
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- polymorph
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- transmutation
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- action_cost: One Action
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description: The naunet can take the appearance of any Small, Medium, or Large animal,
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beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses
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with its Strikes but might change the damage type its Strikes deal.
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name: Change Shape
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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- description: A creature hit by the naunet's tentacle Strike is stupefied 2 for 1d4
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rounds (DC 24 Will negates). If the creature was already stupefied in this way,
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the duration extends by 1 round instead. A chaotic creature is only stupefied
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1 instead.
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name: Confounding Slam
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traits:
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- divine
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- emotion
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- enchantment
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- mental
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- action_cost: One Action
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description: 1d8+8 bludgeoning, DC 26
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name: Constrict
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traits: null
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ranged: null
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resistances:
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- amount: 5
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type: precision
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- amount: 10
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type: protean anatomy
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saves:
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fort: 18
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ref: 14
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will: 12
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- entropy sense (imprecise) 30 feet
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- darkvision
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skills:
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Acrobatics: 14
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Athletics: 16
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Intimidation: 16
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Stealth: 14
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Survival: 12
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skills_special: null
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speed:
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- amount: 25
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type: Land
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- amount: 30
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type: Fly
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- amount: 25
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type: Swim
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- amount: null
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type: Freedom of Movement (constant)
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spell_attack_to_hit: 16
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spell_dc: null
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traits:
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- CN
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- Large
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- Monitor
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- Protean
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type: Creature
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