pathfinder-2-sqlite-MIRROR/data/monsters/Naunet.yaml

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3.6 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 5
dex_mod: 3
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 24
ac_special: null
automatic_abilities:
- description: naunet can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of *nondetection* or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense.
name: Entropy Sense
traits:
- divination
- divine
- prediction
description: Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file
troops of protean armies. Resembling a thick salamander with a wide head, a powerful
tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are
the most bestial of the proteans and occupy one of their lowest castes. Naunets
are 12 feet long and weigh 900 pounds.
divine_spells: null
hp: 120
immunities: null
innate_spells:
- level: 5
name: dimension door
- level: 4
name: acid arrow
- level: 4
name: solid fog
- frequency: at will
level: 3
name: shatter
- frequency: at will
level: 2
name: obscuring mist
- frequency: at will; lawful only
level: 1
name: detect alignment
- frequency: constant
level: 4
name: freedom of movement
items: null
languages:
- Abyssal
- Celestial
- Protean
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d10+8 plus 1d6 chaotic
type: piercing
name: jaws
to_hit: 18
traits:
- chaotic
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+8 plus 1d6 chaotic and Grab
type: bludgeoning
name: tail
to_hit: 18
traits:
- chaotic
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+6 plus 1d6 chaotic and confounding slam
type: piercing
name: tentacle
to_hit: 18
traits:
- agile
- chaotic
- magical
- reach 10 feet
name: Naunet
perception: 14
proactive_abilities:
- action_cost: Free Action
description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes
count as that type for 1 minute or until it uses Adaptive Strike again.
name: Adaptive Strike
traits:
- divine
- polymorph
- transmutation
- action_cost: One Action
description: The naunet can take the appearance of any Small, Medium, or Large animal,
beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses
with its Strikes but might change the damage type its Strikes deal.
name: Change Shape
traits:
- concentrate
- divine
- polymorph
- transmutation
- description: A creature hit by the naunet's tentacle Strike is stupefied 2 for 1d4
rounds (DC 24 Will negates). If the creature was already stupefied in this way,
the duration extends by 1 round instead. A chaotic creature is only stupefied
1 instead.
name: Confounding Slam
traits:
- divine
- emotion
- enchantment
- mental
- action_cost: One Action
description: 1d8+8 bludgeoning, DC 26
name: Constrict
traits: null
ranged: null
resistances:
- amount: 5
type: precision
- amount: 10
type: protean anatomy
saves:
fort: 18
ref: 14
will: 12
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- entropy sense (imprecise) 30 feet
- darkvision
skills:
Acrobatics: 14
Athletics: 16
Intimidation: 16
Stealth: 14
Survival: 12
skills_special: null
speed:
- amount: 25
type: Land
- amount: 30
type: Fly
- amount: 25
type: Swim
- amount: null
type: Freedom of Movement (constant)
spell_attack_to_hit: 16
spell_dc: null
traits:
- CN
- Large
- Monitor
- Protean
type: Creature