pathfinder-2-sqlite-MIRROR/data/monsters/Nightmare.yaml

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YAML

ability_mods:
cha_mod: 2
con_mod: 3
dex_mod: 3
int_mod: 1
str_mod: 6
wis_mod: 4
ac: 24
ac_special: null
automatic_abilities:
- description: The nightmare continually exhales black smoke that creates concealment
in an aura around it. Nightmares and their riders can see through this smoke.
A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude
negates) and is then temporarily immune sickness from the smoke for 1 minute.
The nightmare, its rider, any creature currently holding its breath (or that does
not need to breathe), and any creature immune to poison are immune to the aura's
sickened effect but not the concealment.
name: Smoke
range: 15 feet
traits:
- aura
description: Nightmares are flaming equine harbingers of death.
divine_spells: null
hp: 100
immunities: null
innate_spells: []
items: null
languages:
- Abyssal
- Daemonic
- Infernal
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+6 plus 1d6 evil
type: piercing
name: jaws
to_hit: 16
traits:
- evil
- magical
- action_cost: One Action
damage:
formula: 1d8+6 plus 1d6 evil and 1d8 fire
type: bludgeoning
name: hoof
to_hit: 16
traits:
- agile
- evil
- fire
- magical
name: Nightmare
perception: 14
proactive_abilities:
- action_cost: Two Actions
description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst
with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to
each creature other than the nightmare's rider that the nightmare moves adjacent
to during its gallop.
name: Flaming Gallop
traits:
- fire
ranged: null
resistances:
- amount: 10
type: fire
saves:
fort: 15
ref: 15
will: 12
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 13
Athletics: 16
Intimidation: 14
Survival: 12
skills_special: null
speed:
- amount: 40
type: Land
- amount: 90
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Large
- Beast
- Fiend
type: Creature