128 lines
3.1 KiB
YAML
128 lines
3.1 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 5
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int_mod: 3
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str_mod: 3
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wis_mod: 3
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ac: 32
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ac_special: null
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automatic_abilities: null
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description: The sleek, dark niliths resemble hairless, emaciated tree sloths. These
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creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws,
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and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh
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of the living, and folktales posit that those who have nightmares of these creatures
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are fated to one day be eaten by them. Niliths draw intense joy from tormenting
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sapient creatures, often focusing their predations on the pious and the just, from
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whom they draw forth their most basic fears and worst thoughts and revel in their
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victims' subsequent terror. More often than not, these despicable manipulators wish
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to drive their victims into madness and even to suicide. Most niliths lack the patience
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to spend too much time fully tearing down an individual, and when a nilith tires
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of its current plaything and becomes bored with its particular thoughts and fears,
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it murders the quarry before feeding on its flesh and moving onto the next victim.
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divine_spells: null
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hp: 150
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immunities: null
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innate_spells:
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- level: 5
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name: hallucination
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- level: 5
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name: mind probe
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- frequency: at will, self only
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level: 4
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name: blink
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- frequency: at will, self only
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level: 4
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name: confusion
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- frequency: at will, self only
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level: 4
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name: crushing despair
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- frequency: at will, self only
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level: 4
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name: dream message
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- frequency: at will, self only
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level: 4
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name: invisibility
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- frequency: at will, self only
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level: 4
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name: nightmare
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- frequency: at will
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level: 3
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name: mind reading
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items: null
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languages:
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- Aklo
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- Common
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+9 plus Grab
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type: slashing
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name: claw
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to_hit: 23
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traits:
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- agile
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- finesse
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- magical
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- action_cost: One Action
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damage:
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formula: 2d12+9
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type: piercing
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name: fangs
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to_hit: 23
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traits:
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- finesse
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- magical
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name: Nilith
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perception: 19
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proactive_abilities:
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- action_cost: One Action
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description: '**Requirements** The nilith has a creature grabbed. **Effect** The
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nilith reaches into the mind of the grabbed creature and implants disjointed images
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of the victim''s worst fears and nightmares. The grabbed creature takes 6d6 mental
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damage (DC 31 basic Will save). On a critical failure, the target is also affected
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as though by *feeblemind*, and it must attempt a second Will save against that
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effect.'
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name: Mind Crush
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traits:
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- enchantment
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- mental
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- occult
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ranged: null
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resistances:
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- amount: 10
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type: 'mental '
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- amount: 5
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type: physical (except silver)
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saves:
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fort: 17
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ref: 20
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will: 20
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 21
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Athletics: 17
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Intimidation: 23
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Occultism: 19
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Stealth: 21
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Survival: 17
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skills_special: null
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speed:
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- amount: 25
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type: Land
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- amount: 30
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type: Climb
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spell_attack_to_hit: null
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spell_dc: 29
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traits:
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- NE
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- Medium
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- Aberration
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type: Creature
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