pathfinder-2-sqlite-MIRROR/data/monsters/Nilith.yaml

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3.1 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 5
int_mod: 3
str_mod: 3
wis_mod: 3
ac: 32
ac_special: null
automatic_abilities: null
description: The sleek, dark niliths resemble hairless, emaciated tree sloths. These
creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws,
and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh
of the living, and folktales posit that those who have nightmares of these creatures
are fated to one day be eaten by them. Niliths draw intense joy from tormenting
sapient creatures, often focusing their predations on the pious and the just, from
whom they draw forth their most basic fears and worst thoughts and revel in their
victims' subsequent terror. More often than not, these despicable manipulators wish
to drive their victims into madness and even to suicide. Most niliths lack the patience
to spend too much time fully tearing down an individual, and when a nilith tires
of its current plaything and becomes bored with its particular thoughts and fears,
it murders the quarry before feeding on its flesh and moving onto the next victim.
divine_spells: null
hp: 150
immunities: null
innate_spells:
- level: 5
name: hallucination
- level: 5
name: mind probe
- frequency: at will, self only
level: 4
name: blink
- frequency: at will, self only
level: 4
name: confusion
- frequency: at will, self only
level: 4
name: crushing despair
- frequency: at will, self only
level: 4
name: dream message
- frequency: at will, self only
level: 4
name: invisibility
- frequency: at will, self only
level: 4
name: nightmare
- frequency: at will
level: 3
name: mind reading
items: null
languages:
- Aklo
- Common
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+9 plus Grab
type: slashing
name: claw
to_hit: 23
traits:
- agile
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d12+9
type: piercing
name: fangs
to_hit: 23
traits:
- finesse
- magical
name: Nilith
perception: 19
proactive_abilities:
- action_cost: One Action
description: '**Requirements** The nilith has a creature grabbed. **Effect** The
nilith reaches into the mind of the grabbed creature and implants disjointed images
of the victim''s worst fears and nightmares. The grabbed creature takes 6d6 mental
damage (DC 31 basic Will save). On a critical failure, the target is also affected
as though by *feeblemind*, and it must attempt a second Will save against that
effect.'
name: Mind Crush
traits:
- enchantment
- mental
- occult
ranged: null
resistances:
- amount: 10
type: 'mental '
- amount: 5
type: physical (except silver)
saves:
fort: 17
ref: 20
will: 20
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 21
Athletics: 17
Intimidation: 23
Occultism: 19
Stealth: 21
Survival: 17
skills_special: null
speed:
- amount: 25
type: Land
- amount: 30
type: Climb
spell_attack_to_hit: null
spell_dc: 29
traits:
- NE
- Medium
- Aberration
type: Creature