pathfinder-2-sqlite-MIRROR/data/monsters/Nosoi.yaml

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3.0 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 1
dex_mod: 3
int_mod: 1
str_mod: -1
wis_mod: 1
ac: 16
ac_special: null
automatic_abilities:
- description: psychopomp senses the vital essence of living and undead creatures
within the listed range.
name: Lifesense
traits:
- divination
- divine
description: A nosoi resembles a whippoorwill, sparrow, or other small bird wearing
a heavy leather plague doctor's mask. They are the clerks, messengers, and scribes
of the Boneyard, witnessing judgments, directing souls, and generally performing
the administrative grunt work that keeps the Boneyard functioning. Most nosois are
particularly chatty and eager to discuss how important they consider their individual
assignments to be.
divine_spells: null
hp: 18
immunities:
- death effects
- disease
innate_spells:
- level: 4
name: read omens
- level: 4
name: talking corpse
items: null
languages:
- Abyssal
- Celestial
- Infernal
- Requian
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d4-1 plus spirit touch
type: piercing
name: beak
to_hit: 6
traits:
- finesse
- magical
name: Nosoi
perception: 6
proactive_abilities:
- action_cost: One Action
description: The nosoi takes the appearance of a raven or songbird. This doesn't
change its Speed or its attack and damage modifiers with its Strikes.
name: Change Shape
traits:
- concentrate
- divine
- polymorph
- transmutation
- action_cost: One Action
description: The nosoi croons an entrancing song. Each living or undead creature
within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for
1 round, but a nosoi can use this ability again on subsequent rounds to extend
the duration by 1 round for all affected creatures. A creature that succeeds at
any save is temporarily immune for 24 hours. Despite being a mental effect, this
ability affects mindless undead. Psychopomps are immune to this ability. **Failure**
The creature is fascinated. **Critical Failure** As failure, and the creature
must spend each of its actions on its turn to move closer to the nosoi as expediently
as possible while avoiding obvious dangers. If a fascinated creature is adjacent
to the nosoi, it stays still and doesn't act. If the creature is attacked, the
fascination ends.
name: Haunting Melody
traits:
- auditory
- concentrate
- divine
- enchantment
- incapacitation
- mental
- description: property rune and deal 1d6 negative damage to living creatures or 1d6
positive damage to undead.
name: Spirit Touch
traits: null
ranged: null
resistances:
- amount: 3
type: negative
- amount: 3
type: poison
saves:
fort: 4
ref: 8
will: 6
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- lifesense 60 feet
skills:
Acrobatics: 6
Performance: 6
Religion: 6
Society: 2
Stealth: 6
skills_special: null
speed:
- amount: 15
type: Land
- amount: 40
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- N
- Tiny
- Monitor
- Psychopomp
type: Creature