123 lines
3.0 KiB
YAML
123 lines
3.0 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 3
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int_mod: 1
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str_mod: -1
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wis_mod: 1
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ac: 16
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ac_special: null
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automatic_abilities:
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- description: psychopomp senses the vital essence of living and undead creatures
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within the listed range.
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name: Lifesense
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traits:
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- divination
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- divine
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description: A nosoi resembles a whippoorwill, sparrow, or other small bird wearing
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a heavy leather plague doctor's mask. They are the clerks, messengers, and scribes
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of the Boneyard, witnessing judgments, directing souls, and generally performing
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the administrative grunt work that keeps the Boneyard functioning. Most nosois are
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particularly chatty and eager to discuss how important they consider their individual
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assignments to be.
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divine_spells: null
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hp: 18
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immunities:
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- death effects
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- disease
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innate_spells:
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- level: 4
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name: read omens
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- level: 4
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name: talking corpse
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items: null
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4-1 plus spirit touch
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type: piercing
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name: beak
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to_hit: 6
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traits:
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- finesse
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- magical
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name: Nosoi
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perception: 6
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proactive_abilities:
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- action_cost: One Action
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description: The nosoi takes the appearance of a raven or songbird. This doesn't
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change its Speed or its attack and damage modifiers with its Strikes.
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name: Change Shape
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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- action_cost: One Action
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description: The nosoi croons an entrancing song. Each living or undead creature
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within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for
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1 round, but a nosoi can use this ability again on subsequent rounds to extend
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the duration by 1 round for all affected creatures. A creature that succeeds at
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any save is temporarily immune for 24 hours. Despite being a mental effect, this
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ability affects mindless undead. Psychopomps are immune to this ability. **Failure**
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The creature is fascinated. **Critical Failure** As failure, and the creature
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must spend each of its actions on its turn to move closer to the nosoi as expediently
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as possible while avoiding obvious dangers. If a fascinated creature is adjacent
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to the nosoi, it stays still and doesn't act. If the creature is attacked, the
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fascination ends.
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name: Haunting Melody
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traits:
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- auditory
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- concentrate
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- divine
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- enchantment
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- incapacitation
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- mental
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- description: property rune and deal 1d6 negative damage to living creatures or 1d6
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positive damage to undead.
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name: Spirit Touch
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traits: null
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ranged: null
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resistances:
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- amount: 3
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type: negative
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- amount: 3
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type: poison
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saves:
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fort: 4
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ref: 8
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will: 6
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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- lifesense 60 feet
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skills:
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Acrobatics: 6
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Performance: 6
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Religion: 6
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Society: 2
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Stealth: 6
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skills_special: null
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speed:
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- amount: 15
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type: Land
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- amount: 40
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type: Fly
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- N
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- Tiny
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- Monitor
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- Psychopomp
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type: Creature
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