183 lines
5.7 KiB
YAML
183 lines
5.7 KiB
YAML
ability_mods:
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cha_mod: 6
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con_mod: 6
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dex_mod: 7
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int_mod: 8
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str_mod: 6
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wis_mod: 9
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ac: 45
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ac_special: null
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automatic_abilities:
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- description: Pleromas care little for communication with other creatures, but when
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they do convey information, they do so wordlessly through a series of psychic
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projections. This acts as telepathy with a range of but is understandable to
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all creatures regardless of whether they have a language, though the aeon's meaning
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to non-aeons can be vague and is often mysterious. An aeon can use this ability
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to communicate flawlessly with any other aeon on the same plane as itself.
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name: Envisioning
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range: 100 feet
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traits: null
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description: Among the most powerful of all the true aeons, pleromas are a manifestation
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of the duality of creation and destruction. Their physical manifestation is a constant
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state of flux between these two poles, their forms a shifting cloak of black where
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galaxies and other celestial objects flit in and out of existence, as if depicting
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the constant life, death, and rebirth of a miniature, self-contained universe.
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divine_spells: null
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hp: 335
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immunities:
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- negative
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- positive
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innate_spells:
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- level: 10
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name: alter reality
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- level: 9
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name: banishment
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- level: 9
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name: blade barrier
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- level: 9
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name: disjunction
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- level: 9
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name: overwhelming presence
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- frequency: x2
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level: 8
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name: disintegrate
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- frequency: x2
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level: 8
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name: unrelenting observation
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- level: 7
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name: plane shift
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- level: 7
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name: retrocognition
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- frequency: at will
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level: 5
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name: creation
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- frequency: at will
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level: 4
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name: create food
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- frequency: at will
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level: 4
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name: shape stone
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- frequency: at will
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level: 3
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name: hypercognition
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- frequency: at will
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level: 2
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name: detect alignment
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- frequency: at will
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level: 2
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name: shape wood
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- frequency: at will
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level: 1
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name: create water
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- frequency: constant
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level: 8
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name: true seeing
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- frequency: constant
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level: 8
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name: freedom of movement
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- frequency: constant
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level: 4
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name: freedom of movement
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items: null
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languages:
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- ' envisioning'
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level: 20
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melee:
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- action_cost: One Action
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damage:
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formula: 5d8+18 or negative damage plus 1d6 lawful
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type: positive
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name: energy touch
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to_hit: null
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traits:
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- agile
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- lawful
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- magical
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name: Pleroma
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perception: 37
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proactive_abilities:
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- description: A pleroma's touch deals its choice of positive or negative damage,
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but neither energy can be used to heal a creature.
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name: Energy Touch
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traits: null
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- action_cost: Two Actions
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description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere
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of white energy that hovers above its left hand. By using a single action, which
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has the concentrate trait, the pleroma can cause the sphere to fly 10 feet. The
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sphere can move in any direction, ignoring difficult terrain, but it can't move
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farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves
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behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's
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choice of normal, difficult, or greater difficult terrain) or a 5-foot-square
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solid barrier of a single natural substance (such as clay, wood, or stone). The
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sphere can enter the space of a creature; when it does, the creature must succeed
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at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save,
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the creature is pushed to a space of the GM's choice away from the sphere. Those
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who fail take 20d6 positive damage (even if they are living) and are pushed away
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as a success. Those who critically fail, or are reduced to 0 HP by the damage
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from a failure, become one with the new material and can be restored only via
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a 10th-level spell. A pleroma can have only one Sphere of Creation in existence
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at a time, and the sphere automatically vanishes in a flash of blinding light
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after 1d4 minutes. All creatures within 30 feet of the sphere of creation when
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it vanishes must succeed at a DC 43 Fortitude save or be permanently blinded.
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name: Sphere of Creation
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traits:
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- incapacitation
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- magical
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- action_cost: Two Actions
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description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere
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of complete and utter darkness that hovers above its right hand. It can move and
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control the sphere in the same manner as its Sphere of Creation. The sphere is
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an empty void that lasts for 1 minute before collapsing in on itself and winking
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out of existence. Once manifested, the sphere can be used as a ranged attack,
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but it blinks out of existence immediately after that attack is resolved. Any
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unattended object that touches the void is sucked in and completely destroyed.
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Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot
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cube per round of contact. The sphere can enter the space of a creature, with
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effects similar to the Sphere of Creation except that it deals negative damage
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(even to undead) on a failure and annihilates rather than incorporating the creature
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into material. Such a destroyed creature can be restored only by a 10th-level
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spell.
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name: Sphere of Oblivion
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traits:
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- incapacitation
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- magical
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ranged:
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- action_cost: One Action
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name: Sphere of Oblivion
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to_hit: 37
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traits:
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- magical
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resistances: null
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saves:
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fort: 32
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ref: 31
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will: 37
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- lifesense 120 feet
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- '*true seeing*'
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skills:
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Acrobatics: 33
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Arcana: 38
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Deception: 34
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Diplomacy: 34
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Occultism: 38
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Religion: 39
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Stealth: 35
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skills_special: null
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speed:
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- amount: 40
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type: Fly
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spell_attack_to_hit: 37
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spell_dc: null
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traits:
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- LN
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- Large
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- Aeon
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- Monitor
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type: Creature
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