pathfinder-2-sqlite-MIRROR/data/monsters/Pleroma.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 7
int_mod: 8
str_mod: 6
wis_mod: 9
ac: 45
ac_special: null
automatic_abilities:
- description: Pleromas care little for communication with other creatures, but when
they do convey information, they do so wordlessly through a series of psychic
projections. This acts as telepathy with a range of but is understandable to
all creatures regardless of whether they have a language, though the aeon's meaning
to non-aeons can be vague and is often mysterious. An aeon can use this ability
to communicate flawlessly with any other aeon on the same plane as itself.
name: Envisioning
range: 100 feet
traits: null
description: Among the most powerful of all the true aeons, pleromas are a manifestation
of the duality of creation and destruction. Their physical manifestation is a constant
state of flux between these two poles, their forms a shifting cloak of black where
galaxies and other celestial objects flit in and out of existence, as if depicting
the constant life, death, and rebirth of a miniature, self-contained universe.
divine_spells: null
hp: 335
immunities:
- negative
- positive
innate_spells:
- level: 10
name: alter reality
- level: 9
name: banishment
- level: 9
name: blade barrier
- level: 9
name: disjunction
- level: 9
name: overwhelming presence
- frequency: x2
level: 8
name: disintegrate
- frequency: x2
level: 8
name: unrelenting observation
- level: 7
name: plane shift
- level: 7
name: retrocognition
- frequency: at will
level: 5
name: creation
- frequency: at will
level: 4
name: create food
- frequency: at will
level: 4
name: shape stone
- frequency: at will
level: 3
name: hypercognition
- frequency: at will
level: 2
name: detect alignment
- frequency: at will
level: 2
name: shape wood
- frequency: at will
level: 1
name: create water
- frequency: constant
level: 8
name: true seeing
- frequency: constant
level: 8
name: freedom of movement
- frequency: constant
level: 4
name: freedom of movement
items: null
languages:
- ' envisioning'
level: 20
melee:
- action_cost: One Action
damage:
formula: 5d8+18 or negative damage plus 1d6 lawful
type: positive
name: energy touch
to_hit: null
traits:
- agile
- lawful
- magical
name: Pleroma
perception: 37
proactive_abilities:
- description: A pleroma's touch deals its choice of positive or negative damage,
but neither energy can be used to heal a creature.
name: Energy Touch
traits: null
- action_cost: Two Actions
description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere
of white energy that hovers above its left hand. By using a single action, which
has the concentrate trait, the pleroma can cause the sphere to fly 10 feet. The
sphere can move in any direction, ignoring difficult terrain, but it can't move
farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves
behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's
choice of normal, difficult, or greater difficult terrain) or a 5-foot-square
solid barrier of a single natural substance (such as clay, wood, or stone). The
sphere can enter the space of a creature; when it does, the creature must succeed
at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save,
the creature is pushed to a space of the GM's choice away from the sphere. Those
who fail take 20d6 positive damage (even if they are living) and are pushed away
as a success. Those who critically fail, or are reduced to 0 HP by the damage
from a failure, become one with the new material and can be restored only via
a 10th-level spell. A pleroma can have only one Sphere of Creation in existence
at a time, and the sphere automatically vanishes in a flash of blinding light
after 1d4 minutes. All creatures within 30 feet of the sphere of creation when
it vanishes must succeed at a DC 43 Fortitude save or be permanently blinded.
name: Sphere of Creation
traits:
- incapacitation
- magical
- action_cost: Two Actions
description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere
of complete and utter darkness that hovers above its right hand. It can move and
control the sphere in the same manner as its Sphere of Creation. The sphere is
an empty void that lasts for 1 minute before collapsing in on itself and winking
out of existence. Once manifested, the sphere can be used as a ranged attack,
but it blinks out of existence immediately after that attack is resolved. Any
unattended object that touches the void is sucked in and completely destroyed.
Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot
cube per round of contact. The sphere can enter the space of a creature, with
effects similar to the Sphere of Creation except that it deals negative damage
(even to undead) on a failure and annihilates rather than incorporating the creature
into material. Such a destroyed creature can be restored only by a 10th-level
spell.
name: Sphere of Oblivion
traits:
- incapacitation
- magical
ranged:
- action_cost: One Action
name: Sphere of Oblivion
to_hit: 37
traits:
- magical
resistances: null
saves:
fort: 32
ref: 31
will: 37
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- lifesense 120 feet
- '*true seeing*'
skills:
Acrobatics: 33
Arcana: 38
Deception: 34
Diplomacy: 34
Occultism: 38
Religion: 39
Stealth: 35
skills_special: null
speed:
- amount: 40
type: Fly
spell_attack_to_hit: 37
spell_dc: null
traits:
- LN
- Large
- Aeon
- Monitor
type: Creature