pathfinder-2-sqlite-MIRROR/data/monsters/Poltergeist.yaml

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ability_mods:
cha_mod: 4
con_mod: 0
dex_mod: 5
int_mod: -1
str_mod: -5
wis_mod: 2
ac: 22
ac_special: null
automatic_abilities:
- description: A poltergeist is tied to a location and can't travel more than from
the place where it was created or formed. Some poltergeists are instead bound
to a specific room, building, or similar area
name: Site Bound
range: 120 feet
traits: null
description: 'When a creature dies, and for whatever reason its spirit is unable or
unwilling to leave the site of its death, that spirit may manifest as a poltergeist:
a restless invisible spirit that is still able to manipulate physical objects. Many
poltergeists perished in a way that resulted from or has led to extreme emotional
trauma.'
divine_spells: null
hp: 55
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
innate_spells:
- frequency: at will
level: 3
name: telekinetic maneuver
items: null
languages:
- Common
level: 5
melee: null
name: Poltergeist
perception: 11
proactive_abilities:
- action_cost: One Action
description: '**Requirement** The poltergeist must be invisible. **Effect** The
poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each
creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2
on a failure. On a critical failure, it''s also fleeing for as long as it''s frightened.
On a success, the creature is temporarily immune for 1 minute. At the start of
its next turn, the poltergeist becomes invisible again.'
name: Frighten
traits:
- concentrate
- emotion
- fear
- incapacitation
- mental
- action_cost: Two Actions
description: The poltergeist telekinetically throws numerous small objects, such
as dozens of pieces of silverware or books, either spreading them out among multiple
foes or directing them at one target. <ul><li>When this effect is spread out among
multiple foes, the poltergeist makes a telekinetic object Strike at a 2 penalty
against each creature within 30 feet. These count as one attack for the poltergeist's
multiple attack penalty, and the penalty doesn't increase until after all the
attacks.</li><li>When this effect has only one target, the poltergeist makes a
telekinetic object Strike against the target, and the damage increases to 3d12.
It deals 1d12 damage on a failure, and no damage on a critical failure.</li></ul>
name: Telekinetic Storm
traits:
- concentrate
- evocation
- occult
ranged:
- action_cost: One Action
damage:
formula: 2d12 piercing, or slashing (depending on object)
type: bludgeoning,
name: telekinetic object
to_hit: 13
traits:
- evocation
- magical
- occult
- range increment 60 feet
resistances:
- amount: 5
type: all damage (except force, ghost touch, or positive; double resistance against
non-magical)
saves:
fort: 9
ref: 14
will: 13
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 14
Intimidation: 15
Stealth: 14
skills_special: null
speed:
- amount: 20
type: Fly
spell_attack_to_hit: 13
spell_dc: 23
traits:
- LE
- Medium
- Incorporeal
- Spirit
- Undead
type: Creature