pathfinder-2-sqlite-MIRROR/data/monsters/Raja Rakshasa.yaml

117 lines
2.6 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 6
int_mod: 2
str_mod: 4
wis_mod: 1
ac: 30
ac_special: null
automatic_abilities: null
description: When not disguised as a humanoid, the raja rakshasa has the head of an
animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
of these fiends bend outward, away from the palms.
divine_spells: null
hp: 155
immunities: null
innate_spells: []
items: null
languages:
- Common
- Infernal
- Undercommon
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: kukri
to_hit: 23
traits:
- agile
- finesse
- magical
- trip
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: fangs
to_hit: 20
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d8+10
type: slashing
name: claw
to_hit: 22
traits:
- agile
- finesse
- magical
name: Raja Rakshasa
perception: 19
proactive_abilities:
- action_cost: One Action
description: The raja rakshasa takes on the appearance of any Medium humanoid. This
doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
It typically loses its fangs Strike unless the humanoid form has fangs or a similar
unarmed attack.
name: Change Shape
traits:
- concentrate
- occult
- polymorph
- transmutation
- action_cost: One Action
description: The raja rakshasa's eyes flash green as it projects a telepathic wave
in a 30-foot emanation. All creatures in the area are assailed by a vision of
evil decadence from one of the rakshasa's past lives. Each non-evil creature in
the area must succeed at a DC 29 Will save or become sickened 1 (and stunned 1
on a critical failure). The visions last 1d4 rounds, and while they do, the raja
rakshasa and all evil creatures in the area gain a +1 status bonus to all checks.
The raja rakshasa can use this ability again only once the previous visions end.
name: Disturbing Vision
traits:
- concentrate
- enchantment
- mental
- occult
ranged: null
resistances:
- amount: 10
type: physical (except piercing)
saves:
fort: 19
ref: 21
will: 18
saves_special:
fort: null
ref: null
will: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
senses:
- darkvision
skills:
Deception: 23
Diplomacy: 21
Intimidation: 21
Occultism: 18
Performance: 19
Stealth: 20
skills_special: null
speed:
- amount: 35
type: Land
spell_attack_to_hit: null
spell_dc: 31
traits:
- LE
- Medium
- Fiend
- Rakshasa
type: Creature