117 lines
2.6 KiB
YAML
117 lines
2.6 KiB
YAML
ability_mods:
|
|
cha_mod: 5
|
|
con_mod: 4
|
|
dex_mod: 6
|
|
int_mod: 2
|
|
str_mod: 4
|
|
wis_mod: 1
|
|
ac: 30
|
|
ac_special: null
|
|
automatic_abilities: null
|
|
description: When not disguised as a humanoid, the raja rakshasa has the head of an
|
|
animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
|
|
of these fiends bend outward, away from the palms.
|
|
divine_spells: null
|
|
hp: 155
|
|
immunities: null
|
|
innate_spells: []
|
|
items: null
|
|
languages:
|
|
- Common
|
|
- Infernal
|
|
- Undercommon
|
|
level: 10
|
|
melee:
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 2d6+10
|
|
type: slashing
|
|
name: kukri
|
|
to_hit: 23
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- magical
|
|
- trip
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 2d12+10
|
|
type: piercing
|
|
name: fangs
|
|
to_hit: 20
|
|
traits:
|
|
- agile
|
|
- magical
|
|
- action_cost: One Action
|
|
damage:
|
|
formula: 2d8+10
|
|
type: slashing
|
|
name: claw
|
|
to_hit: 22
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- magical
|
|
name: Raja Rakshasa
|
|
perception: 19
|
|
proactive_abilities:
|
|
- action_cost: One Action
|
|
description: The raja rakshasa takes on the appearance of any Medium humanoid. This
|
|
doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
|
|
its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
|
|
It typically loses its fangs Strike unless the humanoid form has fangs or a similar
|
|
unarmed attack.
|
|
name: Change Shape
|
|
traits:
|
|
- concentrate
|
|
- occult
|
|
- polymorph
|
|
- transmutation
|
|
- action_cost: One Action
|
|
description: The raja rakshasa's eyes flash green as it projects a telepathic wave
|
|
in a 30-foot emanation. All creatures in the area are assailed by a vision of
|
|
evil decadence from one of the rakshasa's past lives. Each non-evil creature in
|
|
the area must succeed at a DC 29 Will save or become sickened 1 (and stunned 1
|
|
on a critical failure). The visions last 1d4 rounds, and while they do, the raja
|
|
rakshasa and all evil creatures in the area gain a +1 status bonus to all checks.
|
|
The raja rakshasa can use this ability again only once the previous visions end.
|
|
name: Disturbing Vision
|
|
traits:
|
|
- concentrate
|
|
- enchantment
|
|
- mental
|
|
- occult
|
|
ranged: null
|
|
resistances:
|
|
- amount: 10
|
|
type: physical (except piercing)
|
|
saves:
|
|
fort: 19
|
|
ref: 21
|
|
will: 18
|
|
saves_special:
|
|
fort: null
|
|
ref: null
|
|
will: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
|
|
senses:
|
|
- darkvision
|
|
skills:
|
|
Deception: 23
|
|
Diplomacy: 21
|
|
Intimidation: 21
|
|
Occultism: 18
|
|
Performance: 19
|
|
Stealth: 20
|
|
skills_special: null
|
|
speed:
|
|
- amount: 35
|
|
type: Land
|
|
spell_attack_to_hit: null
|
|
spell_dc: 31
|
|
traits:
|
|
- LE
|
|
- Medium
|
|
- Fiend
|
|
- Rakshasa
|
|
type: Creature
|