98 lines
2.5 KiB
YAML
98 lines
2.5 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 6
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dex_mod: 1
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int_mod: 1
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str_mod: 6
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wis_mod: 3
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ac: 29
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ac_special: null
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automatic_abilities: null
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description: To all but the most sharp-eyed underground explorers, a roper appears
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to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning
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and patient ambush predators, ropers use this to their advantage.
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divine_spells: null
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hp: 215
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immunities: null
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innate_spells: null
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items: null
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languages:
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- Aklo
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- Undercommon
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+12
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type: piercing
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name: jaws
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to_hit: 21
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traits: null
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- action_cost: One Action
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name: strand
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to_hit: 23
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traits:
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- reach 50 feet
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name: Roper
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perception: 21
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proactive_abilities:
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- action_cost: One Action
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description: checks, and while they're retracted, it can't use its strand Strikes.
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name: Extend Strands
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traits: null
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- action_cost: One Action
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description: . Each attack must be against a different target. These attacks count
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toward the roper's multiple attack penalty, but its multiple attack penalty doesn't
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increase until after all the attacks.
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name: Flurry of Strands
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traits:
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- except those that are immobilizing creatures
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- action_cost: Two Actions
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description: check and compares the result to each immobilized creature's Fortitude
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DC. The roper pulls each creature it succeeds against up to 25 feet closer and
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each creature it critically succeeds against up to 50 feet closer.
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name: Pull the Strands
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traits: null
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- description: . This enfeebled value decreases by 1 every 8 hours. The roper can
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move while it has a creature grabbed with a strand, but it automatically releases
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the creature if it moves beyond the strand's reach. The roper can release an grabbed
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creature as a free action. A creature can sever a strand with a target attack
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that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage
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to the roper itself, though it can no longer attack with a severed strand.
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name: Sticky Strand
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traits:
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- to a maximum of enfeebled 4
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ranged: null
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resistances:
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- amount: 10
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type: electricity
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saves:
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fort: 20
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ref: 15
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will: 21
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saves_special:
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fort: null
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ref: null
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will: +2 status to all saves vs. magic
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senses:
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- darkvision
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skills:
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Athletics: 22
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Nature: 17
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Religion: 19
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Stealth: 17
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skills_special: null
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speed:
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- amount: 10
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type: Land
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- amount: 10
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type: Climb
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- CE
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- Large
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- Aberration
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type: Creature
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