179 lines
4.8 KiB
YAML
179 lines
4.8 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 7
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dex_mod: 2
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int_mod: 2
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str_mod: 9
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wis_mod: 6
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ac: 38
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ac_special: null
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automatic_abilities: null
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description: Magically crafted and bred by ancient wizards, rune giants are anathema
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to and tyrants among their own kind, who were given power to command and magically
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control other giants. The rune giants themselves served even more powerful masters—potent
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wizards known as runelords—and in so doing commanded entire armies of giants on
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behalf of the runelords' empires. In the eons since these empires collapsed, rune
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giants have persisted as a people of their own, though to the outside world they're
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little more than fabled horrors whispered of late at night by superstitious giants.
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Rune giants usually dwell in the most remote and rugged of towering mountain ranges,
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but they can also be found in immense ruins atop lost islands, glacial valleys,
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or even more remote or magical regions.
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divine_spells: null
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hp: 330
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immunities:
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- fire
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innate_spells:
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- level: 8
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name: charm
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- level: 8
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name: suggestion
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- frequency: x3
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level: 6
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name: dominate
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- frequency: x3
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level: 6
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name: true seeing
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- level: 5
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name: sending
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- frequency: at will
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level: 4
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name: charm
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- frequency: at will
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level: 4
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name: suggestion
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- frequency: constant
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level: 4
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name: air walk
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items: null
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languages:
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- Common
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- Jotun
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- Terran
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level: 16
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+17
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type: slashing
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name: greatsword
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to_hit: 33
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traits:
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- magical
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- reach 20 feet
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- versatile P
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- action_cost: One Action
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damage:
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formula: 2d8+17
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type: piercing
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name: longspear
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to_hit: 32
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traits:
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- magical
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- reach 25 feet
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- action_cost: One Action
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damage:
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formula: 3d8+17
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type: bludgeoning
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name: fist
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to_hit: 31
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traits:
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- agile
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- reach 20 feet
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name: Rune Giant
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perception: 28
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proactive_abilities:
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- description: When a rune giant casts a mental spell against another giant, the DC
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is 39, rather than 35.
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name: Command Giants
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traits: null
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- action_cost: Free Action
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description: When a rune giant casts its innate *sending* spell, it can also cast
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*suggestion* on the target.
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name: Demand
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traits:
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- arcane
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- enchantment
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- mental
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- action_cost: Free Action
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description: '**Trigger** The rune giant uses an arcane ability or casts an arcane
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spell. **Effect** The runes on the giant''s body flash as they produce magical
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energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude
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save. **Critical Success** The creature is unaffected. **Success** The creature
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is dazzled for 1 round. **Failure** The creature is blinded for 1 round.'
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name: Flashing Runes
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traits:
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- arcane
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- evocation
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- light
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- action_cost: One Action
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description: The rune giant invokes one of the runes on its body, causing the rune
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to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to
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all creatures in the cone (DC 37 basic Reflex save). A glowing copy of the invoked
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rune appears on a single weapon the giant holds, granting the weapon one effect
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listed below of the giant's choice. The giant can't use Invoke Rune again for
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1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a
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new rune on a weapon, any previously placed rune immediately vanishes, ending
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its effect. <ul><li>**Rune of Destruction** The weapon gains the deadly trait
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with three weapon damage dice of the same die size as for the base weapon, and
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a creature hit with the weapon is drained 1 unless it succeeds at a DC 35 Fortitude
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save.</li><li>**Rune of Flames** The weapon deals an additional 3d6 fire damage
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on all attacks.</li><li>**Rune of Smiting** When the weapon hits, the giant can
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Push the target back 10 feet, or 20 feet on a critical hit.</li></ul>
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name: Invoke Rune
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traits:
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- arcane
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- concentrate
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- electricity
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- evocation
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- action_cost: One Action
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description: ''
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name: Throw Rock
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traits: null
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- action_cost: One Action
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description: The rune giant makes a single greatsword Strike and compares the attack
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roll result to the ACs of up to two foes within its reach. This counts as two
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attacks for the giant's multiple attack penalty.
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name: Wide Swing
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traits: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d12+17
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type: bludgeoning
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name: rock
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to_hit: 31
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traits:
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- brutal
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- range increment 120 feet
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resistances: null
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saves:
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fort: 33
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ref: 26
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will: 28
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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skills:
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Arcana: 28
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Athletics: 32
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Crafting: 28
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Intimidation: 28
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Society: 27
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skills_special: null
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speed:
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- amount: 45
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- LE
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- Gargantuan
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- Evil
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- Giant
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- Humanoid
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type: Creature
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