pathfinder-2-sqlite-MIRROR/data/monsters/Rune Giant.yaml

179 lines
4.8 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 7
dex_mod: 2
int_mod: 2
str_mod: 9
wis_mod: 6
ac: 38
ac_special: null
automatic_abilities: null
description: Magically crafted and bred by ancient wizards, rune giants are anathema
to and tyrants among their own kind, who were given power to command and magically
control other giants. The rune giants themselves served even more powerful masters—potent
wizards known as runelords—and in so doing commanded entire armies of giants on
behalf of the runelords' empires. In the eons since these empires collapsed, rune
giants have persisted as a people of their own, though to the outside world they're
little more than fabled horrors whispered of late at night by superstitious giants.
Rune giants usually dwell in the most remote and rugged of towering mountain ranges,
but they can also be found in immense ruins atop lost islands, glacial valleys,
or even more remote or magical regions.
divine_spells: null
hp: 330
immunities:
- fire
innate_spells:
- level: 8
name: charm
- level: 8
name: suggestion
- frequency: x3
level: 6
name: dominate
- frequency: x3
level: 6
name: true seeing
- level: 5
name: sending
- frequency: at will
level: 4
name: charm
- frequency: at will
level: 4
name: suggestion
- frequency: constant
level: 4
name: air walk
items: null
languages:
- Common
- Jotun
- Terran
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d12+17
type: slashing
name: greatsword
to_hit: 33
traits:
- magical
- reach 20 feet
- versatile P
- action_cost: One Action
damage:
formula: 2d8+17
type: piercing
name: longspear
to_hit: 32
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d8+17
type: bludgeoning
name: fist
to_hit: 31
traits:
- agile
- reach 20 feet
name: Rune Giant
perception: 28
proactive_abilities:
- description: When a rune giant casts a mental spell against another giant, the DC
is 39, rather than 35.
name: Command Giants
traits: null
- action_cost: Free Action
description: When a rune giant casts its innate *sending* spell, it can also cast
*suggestion* on the target.
name: Demand
traits:
- arcane
- enchantment
- mental
- action_cost: Free Action
description: '**Trigger** The rune giant uses an arcane ability or casts an arcane
spell. **Effect** The runes on the giant''s body flash as they produce magical
energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude
save. **Critical Success** The creature is unaffected. **Success** The creature
is dazzled for 1 round. **Failure** The creature is blinded for 1 round.'
name: Flashing Runes
traits:
- arcane
- evocation
- light
- action_cost: One Action
description: The rune giant invokes one of the runes on its body, causing the rune
to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to
all creatures in the cone (DC 37 basic Reflex save). A glowing copy of the invoked
rune appears on a single weapon the giant holds, granting the weapon one effect
listed below of the giant's choice. The giant can't use Invoke Rune again for
1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a
new rune on a weapon, any previously placed rune immediately vanishes, ending
its effect. <ul><li>**Rune of Destruction** The weapon gains the deadly trait
with three weapon damage dice of the same die size as for the base weapon, and
a creature hit with the weapon is drained 1 unless it succeeds at a DC 35 Fortitude
save.</li><li>**Rune of Flames** The weapon deals an additional 3d6 fire damage
on all attacks.</li><li>**Rune of Smiting** When the weapon hits, the giant can
Push the target back 10 feet, or 20 feet on a critical hit.</li></ul>
name: Invoke Rune
traits:
- arcane
- concentrate
- electricity
- evocation
- action_cost: One Action
description: ''
name: Throw Rock
traits: null
- action_cost: One Action
description: The rune giant makes a single greatsword Strike and compares the attack
roll result to the ACs of up to two foes within its reach. This counts as two
attacks for the giant's multiple attack penalty.
name: Wide Swing
traits: null
ranged:
- action_cost: One Action
damage:
formula: 2d12+17
type: bludgeoning
name: rock
to_hit: 31
traits:
- brutal
- range increment 120 feet
resistances: null
saves:
fort: 33
ref: 26
will: 28
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
skills:
Arcana: 28
Athletics: 32
Crafting: 28
Intimidation: 28
Society: 27
skills_special: null
speed:
- amount: 45
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- LE
- Gargantuan
- Evil
- Giant
- Humanoid
type: Creature