120 lines
2.7 KiB
YAML
120 lines
2.7 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 5
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wis_mod: 3
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ac: 24
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ac_special: null
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automatic_abilities:
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- description: he sea devil can communicate telepathically with sharks within range.
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It can communicate only simple concepts like "come," "guard," or "attack."
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name: Shark Commune
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traits:
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- mental
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- telepathy
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description: Unlike in many cultures, the highest-ranking sea devils are expected
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not just to wade into battle alongside their brethren, but to actively lead the
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campaign.
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divine_spells: null
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hp: 95
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immunities: null
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innate_spells: null
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items:
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- longspear
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- spear (2)
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languages:
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- Aquan
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+11
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type: piercing
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name: longspear
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to_hit: 17
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: slashing
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name: claw
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to_hit: 17
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: piercing
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name: jaws
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to_hit: 17
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traits: null
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name: Sea Devil Baron
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perception: 13
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proactive_abilities:
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- action_cost: Free Action
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description: '**Requirements** The sea devil is not fatigued or already in a frenzy.
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**Trigger** The sea devil deals bleed damage to a living creature. **Effect**
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The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea
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devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a
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+4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP
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until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil
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can''t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.'
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name: Blood Frenzy
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traits:
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- rage
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- description: or if the attack was a critical hit.
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name: Bloodletting
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traits: null
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- action_cost: Two Actions
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description: '**Requirement** The sea devil baron is in a blood frenzy. **Effect**
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The sea devil baron unleashes a whirlwind of attacks against its foes, making
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a single melee Strike with its claws or jaws against each opponent within reach.'
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name: Hateful Tide
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traits:
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- rage
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d8+11
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type: piercing
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name: spear
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to_hit: 17
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traits:
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- thrown 20 feet
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resistances: null
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saves:
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fort: 16
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ref: 14
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will: 13
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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- wavesense 30 feet
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skills:
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Athletics: 15
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Intimidation: 12
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Stealth: 12
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Survival: 11
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skills_special: null
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speed:
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- amount: 25
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type: Land
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- amount: 35
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- LE
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- Medium
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- Amphibious
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- Humanoid
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- Mutant
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- Sea Devil
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type: Creature
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