pathfinder-2-sqlite-MIRROR/data/monsters/Sea Devil Baron.yaml

120 lines
2.7 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 24
ac_special: null
automatic_abilities:
- description: he sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like "come," "guard," or "attack."
name: Shark Commune
traits:
- mental
- telepathy
description: Unlike in many cultures, the highest-ranking sea devils are expected
not just to wade into battle alongside their brethren, but to actively lead the
campaign.
divine_spells: null
hp: 95
immunities: null
innate_spells: null
items:
- longspear
- spear (2)
languages:
- Aquan
level: 6
melee:
- action_cost: One Action
damage:
formula: 1d8+11
type: piercing
name: longspear
to_hit: 17
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+8
type: slashing
name: claw
to_hit: 17
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: jaws
to_hit: 17
traits: null
name: Sea Devil Baron
perception: 13
proactive_abilities:
- action_cost: Free Action
description: '**Requirements** The sea devil is not fatigued or already in a frenzy.
**Trigger** The sea devil deals bleed damage to a living creature. **Effect**
The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea
devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a
+4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP
until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil
can''t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.'
name: Blood Frenzy
traits:
- rage
- description: or if the attack was a critical hit.
name: Bloodletting
traits: null
- action_cost: Two Actions
description: '**Requirement** The sea devil baron is in a blood frenzy. **Effect**
The sea devil baron unleashes a whirlwind of attacks against its foes, making
a single melee Strike with its claws or jaws against each opponent within reach.'
name: Hateful Tide
traits:
- rage
ranged:
- action_cost: One Action
damage:
formula: 1d8+11
type: piercing
name: spear
to_hit: 17
traits:
- thrown 20 feet
resistances: null
saves:
fort: 16
ref: 14
will: 13
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- wavesense 30 feet
skills:
Athletics: 15
Intimidation: 12
Stealth: 12
Survival: 11
skills_special: null
speed:
- amount: 25
type: Land
- amount: 35
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Medium
- Amphibious
- Humanoid
- Mutant
- Sea Devil
type: Creature