pathfinder-2-sqlite-MIRROR/data/monsters/Sea Devil Scout.yaml

113 lines
2.4 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

ability_mods:
cha_mod: -1
con_mod: 1
dex_mod: 4
int_mod: 0
str_mod: 3
wis_mod: 3
ac: 18
ac_special: null
automatic_abilities:
- description: he sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like "come," "guard," or "attack."
name: Shark Commune
traits:
- mental
- telepathy
description: Scouts, among the lowliest (and most disposable) of sea devils, ply the
inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne
threats, or charge into battle with the advance forces of a greater sea devil war
party.
divine_spells: null
hp: 30
immunities: null
innate_spells: null
items:
- longspear
- spear
languages:
- Aquan
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: longspear
to_hit: 11
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+3
type: slashing
name: claw
to_hit: 11
traits:
- agile
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: jaws
to_hit: 11
traits: null
name: Sea Devil Scout
perception: 9
proactive_abilities:
- action_cost: Free Action
description: '**Requirements** The sea devil is not fatigued or already in a frenzy.
**Trigger** The sea devil deals bleed damage to a living creature. **Effect**
The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea
devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a
+4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP
until the end of the frenzy, and takes a 2 status penalty to AC. The sea devil
can''t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.'
name: Blood Frenzy
traits:
- rage
- description: or if the attack was a critical hit.
name: Bloodletting
traits: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: spear
to_hit: 12
traits:
- thrown 20 feet
resistances: null
saves:
fort: 7
ref: 10
will: 7
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
- wavesense 30 feet
skills:
Athletics: 9
Intimidation: 5
Stealth: 8
Survival: 7
skills_special: null
speed:
- amount: 25
type: Land
- amount: 35
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- LE
- Medium
- Amphibious
- Humanoid
- Sea Devil
type: Creature