pathfinder-2-sqlite-MIRROR/data/monsters/Sea Hag.yaml

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2.9 KiB
YAML

ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 3
int_mod: 1
str_mod: 4
wis_mod: 3
ac: 19
ac_special: null
automatic_abilities:
- description: he sea hag can make a bargain with a willing creature, who must be
of sound mind. The creature gives away a special or cherished quality—such as
its courage, its beauty, or its voice—in exchange for a boon or a promise from
the sea hag. As long as the sea hag keeps her end of the bargain, the only way
to restore the lost quality is to defeat the sea hag or make another bargain for
its return.
name: Coven
traits:
- necromancy
- occult
- description: ''
name: Sea Hag's Bargain
traits: null
description: Sea hags kill and eat fishers and sailors who come near their lairs,
torment coastal dwellers with dark promises and vague threats, and enjoy the act
of causing distress and discord in small towns. They generally avoid making their
lairs too close to civilization, however, to avoid drawing enemies to their homes.
Sea hags are known for tempting desperate victims into tragic and inescapable bargains,
deals which the hag has already secretly stacked in her favor. Despite their voracious
appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they
lack the ability to magically disguise their form.
divine_spells: null
hp: 45
immunities: null
innate_spells: null
items: null
languages:
- Aklo
- Common
- Jotun
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d10+4
type: slashing
name: claw
to_hit: 12
traits:
- agile
- magical
name: Sea Hag
perception: 10
proactive_abilities:
- action_cost: Two Actions
description: The hag gazes upon a creature, afflicting it with intense distress
and a gnawing sense of impending doom, with a result depending on its Will save
(DC 20). The target does not need to be able to see the sea hag. **Critical Success**
No effect. **Success** Frightened 1. **Failure** Frightened 1 and slowed 1 for
1 round. If the target was dying, it remains unconscious for 1 day. At the end
of the day, it must attempt a Fortitude save against the same DC; if it fails,
it dies. **Critical Failure** Frightened 2 and slowed 1 for 1 minute. If the target
was dying, it remains unconscious for 1 day. At the end of the day, it must attempt
a Fortitude save against the same DC; if it fails, it dies.
name: Dread Gaze
traits:
- curse
- emotion
- fear
- mental
- occult
ranged: null
resistances: null
saves:
fort: 11
ref: 8
will: 10
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
skills:
Acrobatics: 8
Athletics: 11
Deception: 10
Occultism: 8
Stealth: 8
skills_special: null
speed:
- amount: 25
type: Land
- amount: 35
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Medium
- Amphibious
- Hag
- Humanoid
type: Creature