pathfinder-2-sqlite-MIRROR/data/monsters/Sea Serpent.yaml

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3.1 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 6
dex_mod: 4
int_mod: -4
str_mod: 8
wis_mod: 2
ac: 35
ac_special: null
automatic_abilities:
- description: sea serpent automatically tries to counteract any detection, revelation,
or scrying divination attempted against it, using its Stealth modifler for its
counteract modifier.
name: Undetectable
traits:
- abjuration
- primal
description: These fabled beasts resemble massive snakes with long rows of finned
spines down their back. Temperamental and territorial, sea serpents can capsize
a boat with ease, and most won't hesitate to do so when hungry or threatened. Stories
abound of aggrieved captains who spend their entire lives hunting down the elusive
monster that sunk their ships and took their livelihoods. These hunts rely on rumors
and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.
divine_spells: null
hp: 210
immunities: null
innate_spells: null
items: null
languages: null
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+14 plus Grab
type: piercing
name: jaws
to_hit: 27
traits:
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+14 plus Grab
type: bludgeoning
name: tail
to_hit: 27
traits:
- agile
- reach 30 feet
name: Sea Serpent
perception: 22
proactive_abilities:
- action_cost: One Action
description: The sea serpent attempts to capsize an aquatic vessel of its size or
smaller that it's adjacent to. It must succeed at an Athletics check with a DC
of 35 or the pilot's Sailing Lore DC, whichever is higher.
name: Capsize
traits:
- attack
- action_cost: One Action
description: 1d10+14 bludgeoning
name: Constrict
traits: null
- description: The water in the ballast organs around the sea serpent's neck is full
of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration**
6 rounds; **Stage 1** confused and, if flying, spends its first action each turn
to descend 20 feet (1 round); **Stage 2** confused and, if flying, descends until
reaching the ground or water below (1 round).
name: Sea Serpent Algae
traits:
- incapacitation
- poison
- action_cost: Two Actions
description: The sea serpent extends the spines along its back and Swims or Strides.
Each creature the serpent is adjacent to at any point during its movement takes
4d6+8 slashing damage (DC 32 basic Reflex save).
name: Spine Rake
traits:
- attack
- move
- action_cost: One Action
description: Huge, 2d10+6 bludgeoning, Rupture 20
name: Swallow Whole
traits:
- attack
ranged:
- action_cost: One Action
damage:
formula: 2d6+12 plus sea serpent algae
type: bludgeoning
name: water spout
to_hit: 25
traits:
- brutal
- range increment 100 feet
- water
resistances: null
saves:
fort: 25
ref: 21
will: 21
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 18
Athletics: 26
Stealth: 28
skills_special: null
speed:
- amount: 20
type: Land
- amount: 60
type: Swim
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- N
- Gargantuan
- Animal
type: Creature