125 lines
3.1 KiB
YAML
125 lines
3.1 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 6
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dex_mod: 4
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int_mod: -4
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str_mod: 8
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wis_mod: 2
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ac: 35
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ac_special: null
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automatic_abilities:
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- description: sea serpent automatically tries to counteract any detection, revelation,
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or scrying divination attempted against it, using its Stealth modifler for its
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counteract modifier.
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name: Undetectable
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traits:
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- abjuration
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- primal
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description: These fabled beasts resemble massive snakes with long rows of finned
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spines down their back. Temperamental and territorial, sea serpents can capsize
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a boat with ease, and most won't hesitate to do so when hungry or threatened. Stories
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abound of aggrieved captains who spend their entire lives hunting down the elusive
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monster that sunk their ships and took their livelihoods. These hunts rely on rumors
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and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.
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divine_spells: null
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hp: 210
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immunities: null
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innate_spells: null
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items: null
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languages: null
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level: 12
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+14 plus Grab
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type: piercing
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name: jaws
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to_hit: 27
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traits:
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 2d10+14 plus Grab
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type: bludgeoning
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name: tail
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to_hit: 27
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traits:
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- agile
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- reach 30 feet
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name: Sea Serpent
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perception: 22
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proactive_abilities:
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- action_cost: One Action
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description: The sea serpent attempts to capsize an aquatic vessel of its size or
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smaller that it's adjacent to. It must succeed at an Athletics check with a DC
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of 35 or the pilot's Sailing Lore DC, whichever is higher.
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name: Capsize
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traits:
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- attack
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- action_cost: One Action
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description: 1d10+14 bludgeoning
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name: Constrict
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traits: null
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- description: The water in the ballast organs around the sea serpent's neck is full
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of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration**
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6 rounds; **Stage 1** confused and, if flying, spends its first action each turn
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to descend 20 feet (1 round); **Stage 2** confused and, if flying, descends until
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reaching the ground or water below (1 round).
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name: Sea Serpent Algae
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traits:
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- incapacitation
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- poison
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- action_cost: Two Actions
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description: The sea serpent extends the spines along its back and Swims or Strides.
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Each creature the serpent is adjacent to at any point during its movement takes
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4d6+8 slashing damage (DC 32 basic Reflex save).
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name: Spine Rake
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traits:
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- attack
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- move
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- action_cost: One Action
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description: Huge, 2d10+6 bludgeoning, Rupture 20
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name: Swallow Whole
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traits:
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- attack
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d6+12 plus sea serpent algae
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type: bludgeoning
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name: water spout
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to_hit: 25
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traits:
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- brutal
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- range increment 100 feet
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- water
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resistances: null
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saves:
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fort: 25
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ref: 21
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will: 21
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Acrobatics: 18
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Athletics: 26
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Stealth: 28
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skills_special: null
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speed:
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- amount: 20
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type: Land
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- amount: 60
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type: Swim
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- N
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- Gargantuan
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- Animal
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type: Creature
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