pathfinder-2-sqlite-MIRROR/data/monsters/Sinspawn.yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 18
ac_special: null
automatic_abilities:
- description: A sinspawn can smell creatures that reflect its sin, as the scent ability.
The GM determines which creatures are appropriately sinful.
name: Sin Scent
traits: null
description: 'Sinspawn were created by one of seven ancient wizards known collectively
as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn
was created by the Runelord of Wrath, utilizing techniques that have since gone
on to influence fleshwarping practices. It wasn''t long before the technique used
to create sinspawn fell into the hands of the other runelords, and while each tried
their own hand at crafting variants of their own design, today sinspawn of wrath
remain the most numerous and notorious of their kind. Bearing only a vague resemblance
to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically
emaciated and have unnaturally long arms and digitigrade legs, each with a trio
of stubby, taloned digits. Veins bulge across sinspawn''s bodies in sanguine patterns
that suspiciously resemble twisted runes, and their flesh is pale and hairless.
Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing
lower jaws that split in half at the chin, revealing pedipalps that end in tiny,
three-fingered hands and framing a long, lolling tongue. Sinspawn stand 6-1/2 feet
tall and typically weigh as much as an emaciated human of their size. They behave
in a manner consistent with their associated sin and have physical characteristics
that hint at these qualities. For example, greedspawn''s veins appear to run with
gold while envyspawn appear even more wasted than the rest of their kin.<h2 class="title">Sinspawn
Sins</h2> When a sinspawn is created, it becomes associated with one of the seven
sins: envoy, gluttony, greed, lust, pride, sloth, or wrath. A sinspawn''s sin is
determined by the *runewell* that spawned it or by its creator''s preferred sin,
and cannot be changed. Each sin grants sinspawn associated with it additional benefits
and abilities beyond those described by the sinspawn stat block, as detailed below.<h3
class="title">Envyspawn</h3> An envyspawn has Deception +7 and typically carries
a halberd. They tend to be shorter and thinner than other sinspawn. **Melee** |1|
halberd +10 (reach 10 feet, versatile S), **Damage** 1d10+4 piercing **Sinful Bite**
Creatures that critically fail their saves against an envyspawn''s sinful bite are
enfeebled 2 for 1 minute. <h3 class="title">Gluttonyspawn</h3> A gluttonyspawn has
Survival +10 and usually carries a scythe. They are obese, but hardy and strong.
**Melee** |1| scythe +10 (deadly d10, trip), **Damage** 1d10+4 slashing **Sinful
Bite** Creatures that critically fail their saves against a gluttonyspawn''s sinful
bite are drained 1. <h3 class="title">Greedspawn</h3> A greedspawn has Thievery
+9 and typically wields a glaive. They are the tallest of sinspawn, often 7 feet
in height, and with gold-tinged veins. **Melee** |1| glaive +10 (deadly d8, forceful,
reach 10 feet), **Damage** 1d8+4 slashing **Sinful Bite** Creatures that critically
fail their saves against a greedspawn''s sinful bite are clumsy 2 for 1 minute.
<h3 class="title">Lustspawn</h3> A lustspawn has Diplomacy +7 and usually carries
a guisarme. They have attractive bodies, but hideous faces. **Melee** |1| guisarme
+10 (reach 10 feet, trip), **Damage** 1d10+4 slashing **Sinful Bite** Creatures
that critically fail their saves against a lustspawn''s sinful bite are stupefied
2 for 1 minute. <h3 class="title">Pridespawn</h3> A pridespawn has Intimidation
+7 and often wields a maul. They are nearly skeletal in their gauntness, and often
seek out fine clothes or jewelry to wear, taking strange pleasure in appearing elegant
and regal. **Melee** |1| maul +10 (shove), **Damage** 1d12+4 bludgeoning **Sinful
Bite** Creatures that critically fail their saves against a pridespawn''s sinful
bite are clumsy 1 and enfeebled 1 for 1 minute. <h3 class="title">Slothspawn</h3>
A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess
skin drape the slothspawn''s hunched frame. **Melee** |1| longspear +10 (reach 10
feet), **Damage** 1d8+4 piercing **Sinful Bite** Creatures that critically fail
their saves against a slothspawn''s sinful bite take a 10-foot status penalty to
their Speeds for 1 minute. <h3 class="title">Wrathspawn</h3> The most commonly encountered
of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.
These sinspawn are the bulkiest looking of their kind. **Melee** |1| ranseur + 10
(disarm, reach 10 feet), **Damage** 1d10+4 piercing **Sinful Bite** Creatures that
critically fail their saves against a wrathspawn''s sinful bite are drained 1 as
well as enfeebled 1 for 1 minute.'
divine_spells: null
hp: 30
immunities:
- controlled
innate_spells: null
items:
- one weapon determined by its sin
languages:
- Aklo
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+4 plus sinful bite
type: piercing
name: jaws
to_hit: 10
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+4
type: slashing
name: claw
to_hit: 10
traits: null
name: Sinspawn
perception: 10
proactive_abilities:
- description: A sinspawn gains an additional skill based on its sin, as well as a
weapon that reflects the preferences of its kinds' ancient creators. The seven
sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
section.
name: Sin
traits: null
- description: A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
save as it is assailed by sinful thoughts. **Critical Success** Unaffected. **Success**
Sickened 1. **Failure** Sickened 2. **Critical Failure** Sickened 2 plus an additional
penalty, determined by the sinspawn's sin, while it remains sickened.
name: Sinful Bite
traits:
- arcane
- emotion
- mental
ranged: null
resistances:
- amount: 5
type: mental
saves:
fort: 10
ref: 9
will: 6
saves_special:
fort: null
ref: null
will: +1 status to saves vs. magic, +4 status to saves vs. mental
senses:
- darkvision
- sin scent (imprecise) 30 feet
skills:
Acrobatics: 9
Athletics: 8
Stealth: 9
Survival: 6
skills_special: null
speed:
- amount: 30
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Medium
- Aberration
type: Creature