87 lines
1.5 KiB
YAML
87 lines
1.5 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 2
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int_mod: -5
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str_mod: 7
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wis_mod: 2
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ac: 25
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ac_special: null
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automatic_abilities: null
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description: Huge giants and other enormous creatures make powerful skeletons.
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divine_spells: null
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hp: 105
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immunities:
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- death effects
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- disease
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- mental
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- paralyzed
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- poison
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- unconscious
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innate_spells: null
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items: null
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languages: null
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+11
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type: slashing
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name: claw
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to_hit: 18
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traits:
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- agile
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- reach 10 feet
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name: Skeletal Hulk
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perception: 16
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proactive_abilities:
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- action_cost: Two Actions
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description: The hulk makes two Strikes with its claw against two adjacent foes,
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both of whom are within its reach. The multiple attack penalty does not increase
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until after both attacks are resolved.
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name: Broad Swipe
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traits: null
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- action_cost: Two Actions
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description: The hulk Strides and makes a claw Strike with a +4 circumstance bonus
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to damage. If the strike hits, the hulk automatically Shoves the target 10 feet.
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name: Massive Rush
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traits: null
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ranged: null
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resistances:
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- amount: 5
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type: cold
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- amount: 5
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type: electricity
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- amount: 5
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type: fire
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- amount: 5
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type: piercing
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- amount: 5
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type: slashing
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saves:
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fort: 15
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ref: 15
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will: 13
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- darkvision
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skills:
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Athletics: 20
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Intimidation: 15
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skills_special: null
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speed:
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- amount: 30
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- NE
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- Huge
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- Mindless
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- Skeleton
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- Undead
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type: Creature
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