pathfinder-2-sqlite-MIRROR/data/monsters/Skulltaker.yaml

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ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 6
int_mod: 2
str_mod: 8
wis_mod: 8
ac: 42
ac_special: null
automatic_abilities:
- description: skulltaker taps into the memories of the creatures whose bones make
up its body. This gives it the Skeletal Lore skill, which it can use to Recall
Knowledge of any kind. In addition, it can speak and understand all the languages
known by the creatures whose bones make up its body (typically including Common
and the regional language of the skulltaker's home region). The skulltaker can
use Skeletal Lore as the primary skill check for the legend lore ritual, and it
can cast legend lore without secondary casters.
name: Skeletal Lore
traits:
- divination
- divine
description: Swirling down from misty peaks and through howling mountain passes like
an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation
of the delirium and agony experienced by doomed climbers and lost trailblazers just
before they met their end. In some places, a skulltaker is also known as a saxra.
divine_spells: null
hp: 300
immunities:
- cold
- death effects
- disease
- paralyzed
- poison
- unconscious
innate_spells:
- frequency: x2
level: 8
name: finger of death
- frequency: x2
level: 8
name: horrid wilting
- frequency: x2
level: 8
name: punishing winds
- frequency: constant
level: 6
name: true seeing
items: null
languages:
- Necril
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+14 plus 3d6 negative and energy drain
type: piercing
name: jaws
to_hit: 35
traits:
- deadly 2d12
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+14 plus 3d6 negative and energy drain
type: slashing
name: claw
to_hit: 35
traits:
- agile
- deadly 2d12
- magical
- reach 15 feet
name: Skulltaker
perception: 33
proactive_abilities:
- description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker
draws a portion of the creature's bones into its shard storm. The creature must
succeed at a DC 40 Will save or rise as a *skeletal champion* in 1d4 rounds. These
skeletal champions are controlled by the skulltaker.
name: Bonetaker
traits:
- divine
- necromancy
- description: When a skulltaker hits with a melee Strike, the target must succeed
at a DC 40 Fortitude save or become drained 2 and doomed 1.
name: Energy Drain
traits:
- divine
- necromancy
- action_cost: One Action
description: The skulltaker causes splintered bones to erupt from all solid surfaces
in a 100-foot emanation, except for surfaces of worked stone. A creature moving
through the bones takes 10 piercing damage and 10 negative damage for every 5
feet of movement. The first time each round a creature takes piercing damage from
these splintered bones, it must succeed at a Reflex save or take a 10-foot circumstance
penalty to all Speeds for 10 minutes, or a 15-foot circumstance penalty for 24
hours on a critical failure. The bones remain in place until the skulltaker uses
this action again or the bones are manually removed, which takes 10 minutes for
each 5-foot square.
name: Splintered Ground
traits: null
ranged:
- action_cost: One Action
damage:
formula: 3d8+6 plus 3d6 negative
type: piercing
name: bone javelin
to_hit: 33
traits:
- magical
- thrown 100 feet
resistances:
- amount: 15
type: piercing
- amount: 15
type: slashing
saves:
fort: 31
ref: 33
will: 35
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. positive
senses:
- darkvision
- '*true seeing*'
skills:
Acrobatics: 34
Intimidation: 35
Religion: 30
Stealth: 32
skills_special: null
speed:
- amount: 30
type: Land
- amount: 60
type: Fly
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- NE
- Huge
- Undead
type: Creature