pathfinder-2-sqlite-MIRROR/data/monsters/Terotricus.yaml

118 lines
2.7 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 9
dex_mod: 5
int_mod: -1
str_mod: 10
wis_mod: 6
ac: 42
ac_special: null
automatic_abilities: null
description: The legendary terotricus is a massive slime-mold that hails from the
Abyss. Its collective consciousness encapsulates entire regions, spreading as far
as its ever-growing cloud of spores will take it. Once it has seeped onto the Material
Plane from the Abyssal realm, a terotricus's agenda is to feed on all living creatures,
infecting them with its spores, and its presence can spell doom for any in its way.
divine_spells: null
hp: 370
immunities:
- controlled
- disease
- paralyzed
- sleep
innate_spells: null
items: null
languages:
- Abyssal
- Elven
- Sylvan
level: 19
melee:
- action_cost: One Action
damage:
formula: 4d10+16 plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push
20 feet (40 feet on a critical hit)
type: bludgeoning
name: tentacle
to_hit: 37
traits:
- chaotic
- evil
- magical
- reach 20 feet
name: Terotricus
perception: 31
proactive_abilities:
- action_cost: Two Actions
description: '**Frequency** once per day. **Requirement** The terotricus is in a
swamp or forested area. **Effect** The terotricus drains nutrients from nearby
trees and undergrowth while simultaneously infesting them with fungal growth.
All non-magical plant life (though not plant creatures) within a 60-foot emanation
withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment
provided by trees and undergrowth. The terotricus is healed 200 Hit Points.'
name: Infest Environs
traits:
- healing
- necromancy
- primal
- description: Plants and fungi are immune. **Saving Throw** Fortitude DC 40; **Stage
1** enfeebled 2 (1 day); **Stage 2** enfeebled 4 and slowed 1 (1 day); **Stage
3** controlled by the terotricus (as dominate; 5d8 days); **Stage 4** dead.
name: Spore Blight
traits:
- disease
- description: .
name: Sticky Spores
traits:
- DC 40
ranged:
- action_cost: One Action
damage:
formula: 4d8+6 plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores
type: poison
name: spores
to_hit: 37
traits:
- chaotic
- evil
- magical
- range increment 80 feet
resistances:
- amount: 15
type: fire
saves:
fort: 34
ref: 28
will: 33
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. magic
senses:
- darkvision
- tremorsense (imprecise) 120 feet
skills:
Athletics: 37
Deception: 32
Intimidation: 35
Nature: 31
Survival: 31
skills_special: null
speed:
- amount: 35
type: Land
- amount: 35
type: Swim
- amount: 25
type: Burrow
- amount: 25
type: Climb
spell_attack_to_hit: null
spell_dc: null
traits:
- Rare
- CE
- Gargantuan
- Fungus
type: Creature