118 lines
2.7 KiB
YAML
118 lines
2.7 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 9
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dex_mod: 5
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int_mod: -1
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str_mod: 10
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wis_mod: 6
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ac: 42
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ac_special: null
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automatic_abilities: null
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description: The legendary terotricus is a massive slime-mold that hails from the
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Abyss. Its collective consciousness encapsulates entire regions, spreading as far
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as its ever-growing cloud of spores will take it. Once it has seeped onto the Material
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Plane from the Abyssal realm, a terotricus's agenda is to feed on all living creatures,
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infecting them with its spores, and its presence can spell doom for any in its way.
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divine_spells: null
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hp: 370
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immunities:
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- controlled
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- disease
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- paralyzed
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- sleep
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innate_spells: null
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items: null
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languages:
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- Abyssal
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- Elven
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- Sylvan
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level: 19
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melee:
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- action_cost: One Action
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damage:
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formula: 4d10+16 plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push
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20 feet (40 feet on a critical hit)
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type: bludgeoning
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name: tentacle
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to_hit: 37
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traits:
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- chaotic
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- evil
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- magical
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- reach 20 feet
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name: Terotricus
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perception: 31
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proactive_abilities:
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- action_cost: Two Actions
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description: '**Frequency** once per day. **Requirement** The terotricus is in a
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swamp or forested area. **Effect** The terotricus drains nutrients from nearby
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trees and undergrowth while simultaneously infesting them with fungal growth.
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All non-magical plant life (though not plant creatures) within a 60-foot emanation
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withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment
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provided by trees and undergrowth. The terotricus is healed 200 Hit Points.'
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name: Infest Environs
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traits:
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- healing
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- necromancy
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- primal
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- description: Plants and fungi are immune. **Saving Throw** Fortitude DC 40; **Stage
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1** enfeebled 2 (1 day); **Stage 2** enfeebled 4 and slowed 1 (1 day); **Stage
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3** controlled by the terotricus (as dominate; 5d8 days); **Stage 4** dead.
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name: Spore Blight
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traits:
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- disease
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- description: .
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name: Sticky Spores
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traits:
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- DC 40
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ranged:
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- action_cost: One Action
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damage:
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formula: 4d8+6 plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores
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type: poison
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name: spores
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to_hit: 37
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traits:
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- chaotic
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- evil
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- magical
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- range increment 80 feet
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resistances:
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- amount: 15
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type: fire
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saves:
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fort: 34
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ref: 28
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will: 33
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saves_special:
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fort: null
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ref: null
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will: +1 status to all saves vs. magic
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senses:
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- darkvision
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- tremorsense (imprecise) 120 feet
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skills:
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Athletics: 37
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Deception: 32
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Intimidation: 35
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Nature: 31
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Survival: 31
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skills_special: null
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speed:
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- amount: 35
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type: Land
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- amount: 35
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type: Swim
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- amount: 25
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type: Burrow
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- amount: 25
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type: Climb
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Rare
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- CE
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- Gargantuan
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- Fungus
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type: Creature
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