pathfinder-2-sqlite-MIRROR/data/monsters/Vampire Count.yaml

133 lines
2.6 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 2
dex_mod: 3
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 24
ac_special: null
automatic_abilities:
- description: ''
name: Children of the Night
traits:
- divine
- enchantment
- mental
description: Vampire counts rule their demesnes through a mix of fear and cruelty.
divine_spells: null
hp: 65
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
innate_spells: null
items:
- +1 rapier
- leather armor
languages:
- Common
- Necril
level: 6
melee:
- action_cost: One Action
damage:
formula: 1d6+11
type: piercing
name: rapier
to_hit: 17
traits:
- deadly 1d8
- disarm +1
- action_cost: One Action
damage:
formula: 1d8+8 plus Grab
type: slashing
name: claw
to_hit: 17
traits:
- agile
name: Vampire Count
perception: 17
proactive_abilities:
- action_cost: One Action
description: Giant bat with fangs +15 for 1d8+9 piercing.
name: Change Shape
traits:
- concentrate
- divine
- polymorph
- transmutation
- description: If a creature dies after being reduced to 0 HP by Drink Blood, the
vampire can turn this victim into a vampire by donating some of its own blood
to the victim and burying the victim in earth for 3 nights. If the new vampire
is lower level than its creator, it is under the creator's control. If a vampire
controls too many spawn at once (as determined by the GM), strong-willed spawn
can free themselves by succeeding at a Will saving throw against the vampire's
Will DC.
name: Create Spawn
traits:
- divine
- downtime
- necromancy
- action_cost: Two Actions
description: DC 22
name: Dominate
traits:
- divine
- enchantment
- incapacitation
- action_cost: One Action
description: When Drinking Blood, the vampire regains 10 HP.
name: Drink Blood
traits:
- divine
- necromancy
- action_cost: One Action
description: The vampire turns into a cloud of vapor, as the gaseous form spell,
or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.
name: Turn to Mist
traits:
- concentrate
- divine
- transmutation
ranged: null
resistances:
- amount: 7
type: physical (except magical silver)
saves:
fort: 11
ref: 14
will: 17
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Acrobatics: 13
Athletics: 15
Deception: 14
Diplomacy: 14
Intimidation: 16
Society: 14
Stealth: 13
skills_special: null
speed:
- amount: 25
type: Land
- amount: 25
type: Climb
spell_attack_to_hit: null
spell_dc: null
traits:
- CE
- Medium
- Undead
- Vampire
type: Creature