pathfinder-2-sqlite-MIRROR/data/monsters/Warsworn.yaml

117 lines
2.7 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 7
dex_mod: 5
int_mod: -1
str_mod: 9
wis_mod: 5
ac: 37
ac_special: null
automatic_abilities: null
description: A warsworn is an animate mass of corpses composed of dozens, sometimes
even hundreds, of victims of battle. They are formed by deities of undeath or war
or, rarely, spontaneously manifest from the devastation of an especially horrendous
battle.
divine_spells: null
hp: 350
immunities:
- death effects
- disease
- paralyze
- poison
- unconscious
innate_spells: null
items: null
languages:
- Common
level: 16
melee:
- action_cost: One Action
damage:
formula: 4d12+9 plus energy drain
type: bludgeoning
name: corpse wave
to_hit: 32
traits:
- magical
- action_cost: One Action
name: animated weapon
to_hit: 30
traits:
- agile
- magical
- reach 100 feet
- versatile B
- versatile P
name: Warsworn
perception: 27
proactive_abilities:
- action_cost: Free Action
description: '**Trigger** The warsworn moves into a dying creature''s space. **Effect**
The warsworn absorbs the dying creature into itself, instantly killing the creature
and healing the warsworn for a number of Hit Points equal to the creature''s level.
As long as the warsworn still exists, absorbed creatures can''t be resurrected
except by wish or a similarly powerful effect.'
name: Absorb
traits:
- death
- divine
- necromancy
- description: The warsworn assumes control of unattended weapons within 100 feet,
forcing them to levitate around it. The warsworn can telekinetically wield these
weapons to make melee Strikes with a reach of 100 feet.
name: Animated Weapons
traits:
- divine
- evocation
- description: When a warsworn hits with a corpse wave Strike or damages a creature
with Trample, the target must succeed at a DC 35 Fortitude save or become drained
2 and doomed 1. On a critical success, the target becomes temporarily immune to
the warsworn's energy drain for 24 hours.
name: Energy Drain
traits:
- divine
- necromancy
- description: .
name: Plummet
traits:
- DC 37 to Escape
- description: Huge or smaller, corpse wave, DC 37
name: Trample
traits: null
ranged:
- action_cost: One Action
damage:
formula: 4d12+9 plus plummet
type: bludgeoning
name: scrap ball
to_hit: 28
traits:
- magical
- range increment 100 feet
resistances: null
saves:
fort: 29
ref: 25
will: 27
saves_special:
fort: null
ref: null
will: +1 status to all saves vs. positive
senses:
- darkvision
skills:
Athletics: 33
skills_special: null
speed:
- amount: 30
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- NE
- Gargantuan
- Undead
type: Creature