pathfinder-2-sqlite-MIRROR/data/monsters/Water Mephit.yaml

98 lines
2.3 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 1
dex_mod: 3
int_mod: -2
str_mod: 1
wis_mod: 0
ac: 16
ac_special: null
automatic_abilities: null
description: Water mephits are consummate jokers who are always happy to trade a favor
for a good laugh. Just as fire mephits are the ones who cleave closest to evil without
fully crossing over into true villainy, water mephits are the friendliest of the
mephits and therefore the closest to good. Still, one should take care in making
assumptions about a water mephit's benevolence, for no one can reliably count on
them to keep their inborn need for pranks and trickery at bay for long. Water mephits
have blue-green skin that shimmers in light like sh scales. Though water mephits'
wings look more like webbed fins than limbs capable of flight, they can flap their
wings to fly through the air as easily as any other mephit. Water mephits prefer
to swim, when possible, and they leave the water only when they must.
divine_spells: null
hp: 20
immunities:
- bleed
- paralyzed
- poison
- sleep
innate_spells: []
items: null
languages:
- Aquan
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+1
type: slashing
name: claw
to_hit: 8
traits:
- finesse
name: Water Mephit
perception: 3
proactive_abilities:
- action_cost: Two Actions
description: The water mephit breathes acid in a 15-foot cone that deals 2d6 acid
damage to each creature within the area (DC 17 basic Reflex save). The water mephit
can't use Breath Weapon again for 1d4 rounds.
name: Breath Weapon
traits:
- acid
- arcane
- action_cost: One Action
description: The water mephit puts out all fires in a 5-foot emanation. The mephit
extinguishes all non-magical fires automatically and attempts to counteract magical
fires (+7 counteract modifier).
name: Drench
traits:
- abjuration
- arcane
- water
ranged: null
resistances:
- amount: 3
type: acid
- amount: 3
type: fire
saves:
fort: 7
ref: 11
will: 4
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 6
Stealth: 6
skills_special: null
speed:
- amount: 20
type: Land
- amount: 25
type: Fly
- amount: 25
type: Swim
spell_attack_to_hit: 9
spell_dc: null
traits:
- N
- Small
- Aquatic
- Elemental
- Water
type: Creature