170 lines
4.6 KiB
YAML
170 lines
4.6 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 2
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 23
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ac_special: null
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automatic_abilities:
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- description: he werebear can communicate with ursines.
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name: Bear Empathy
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traits:
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- divination
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- primal
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description: Unlike many other types of werecreature, a werebear does not become malevolent
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during its involuntary transformations, but is instead filled with righteous conviction.
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This indignation can still manifest in violent ways, though, as a transformed werebear
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becomes temporarily blind to its alliances and has little control over its bestial
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temper. As a result, werebears are loners, rarely even living together as families
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longer than necessary. Werebears know that as long as they live solitary lives,
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they can serve as protectors and guardians in wilderness regions without the overwhelming
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fear that, when the moon is full and the curse takes hold, they will rage against
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an innocent bystander or loved one. As long as there is nothing around to threaten
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it or the natural area it protects (typically a forest), a werebear in its animal
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form is generally content to forage and sleep away the night.
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divine_spells: null
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hp: 75
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immunities: null
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innate_spells: null
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items:
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- chain shirt
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- greataxe
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- hatchet (8)
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languages:
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- Common
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+7 plus Grab
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type: slashing
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name: claw
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to_hit: 13
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traits:
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- agile
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d12+7
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type: slashing
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name: greataxe
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to_hit: 13
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traits:
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- reach 10 feet
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: slashing
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name: hatchet
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to_hit: 13
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traits:
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- agile
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d12+7 plus curse of the werebear
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type: piercing
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name: jaws
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to_hit: 13
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traits:
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- reach 10 feet
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name: Werebear
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perception: 11
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proactive_abilities:
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- action_cost: One Action
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description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with
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Speed 35 feet.
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name: Change Shape
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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- description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude
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save. On each full moon, the cursed creature must succeed at another Fortitude
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save or turn into a werebear until dawn. The creature is under the GM's control
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and goes on a rampage for half the night before falling unconscious until dawn.
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name: Curse of the Werebear
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traits:
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- curse
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- necromancy
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- primal
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- action_cost: One Action
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description: '**Requirements** The werebear can see or hear the target or is Tracking
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it in exploration mode. **Effect** The werebear gains a +2 circumstance bonus
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to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival
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checks when it Tracks its prey. The werebear also ignores the penalty for making
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ranged attacks within its second range increment against the prey it''s hunting.
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The werebear can designate only one creature as its hunted prey at a time. If
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it uses Hunt Prey against a different creature, the prior creature loses the designation
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and the new prey gains the designation. In any case, this designation lasts until
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the werebear''s next daily preparation.'
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name: Hunt Prey
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traits:
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- concentrate
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- description: The werebear gains a +2 circumstance bonus to damage rolls against
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creatures it has grabbed.
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name: Mauler
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traits: null
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- description: When a full moon appears in the night sky, the werebear must enter
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hybrid form, can't Change Shape thereafter, becomes one size larger, increases
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its reach by 5 feet, and increases the damage of its jaws by 2. When the moon
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sets or the sun rises, the werebear returns to humanoid form and is fatigued for
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2d4 hours.
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name: Moon Frenzy
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traits:
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- polymorph
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- primal
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- transmutation
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- description: The werebear deals 1d8 additional precision damage on its first successful
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Strike against its hunted target on each of its turns.
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name: Precision Edge
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traits: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: slashing
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name: hatchet
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to_hit: 10
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traits:
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- agile
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- sweep
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- thrown 10 feet
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resistances: null
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saves:
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fort: 12
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ref: 10
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will: 10
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Athletics: 12
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Medicine: 9
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Nature: 11
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Stealth: 11
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Survival: 11
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- Uncommon
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- LG
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- Large
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- Beast
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- Human
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- Humanoid
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- Werecreature
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type: Creature
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