pathfinder-2-sqlite-MIRROR/data/monsters/Werebear.yaml

170 lines
4.6 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 23
ac_special: null
automatic_abilities:
- description: he werebear can communicate with ursines.
name: Bear Empathy
traits:
- divination
- primal
description: Unlike many other types of werecreature, a werebear does not become malevolent
during its involuntary transformations, but is instead filled with righteous conviction.
This indignation can still manifest in violent ways, though, as a transformed werebear
becomes temporarily blind to its alliances and has little control over its bestial
temper. As a result, werebears are loners, rarely even living together as families
longer than necessary. Werebears know that as long as they live solitary lives,
they can serve as protectors and guardians in wilderness regions without the overwhelming
fear that, when the moon is full and the curse takes hold, they will rage against
an innocent bystander or loved one. As long as there is nothing around to threaten
it or the natural area it protects (typically a forest), a werebear in its animal
form is generally content to forage and sleep away the night.
divine_spells: null
hp: 75
immunities: null
innate_spells: null
items:
- chain shirt
- greataxe
- hatchet (8)
languages:
- Common
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d10+7 plus Grab
type: slashing
name: claw
to_hit: 13
traits:
- agile
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d12+7
type: slashing
name: greataxe
to_hit: 13
traits:
- reach 10 feet
- sweep
- action_cost: One Action
damage:
formula: 1d6+7
type: slashing
name: hatchet
to_hit: 13
traits:
- agile
- sweep
- action_cost: One Action
damage:
formula: 1d12+7 plus curse of the werebear
type: piercing
name: jaws
to_hit: 13
traits:
- reach 10 feet
name: Werebear
perception: 11
proactive_abilities:
- action_cost: One Action
description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with
Speed 35 feet.
name: Change Shape
traits:
- concentrate
- polymorph
- primal
- transmutation
- description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude
save. On each full moon, the cursed creature must succeed at another Fortitude
save or turn into a werebear until dawn. The creature is under the GM's control
and goes on a rampage for half the night before falling unconscious until dawn.
name: Curse of the Werebear
traits:
- curse
- necromancy
- primal
- action_cost: One Action
description: '**Requirements** The werebear can see or hear the target or is Tracking
it in exploration mode. **Effect** The werebear gains a +2 circumstance bonus
to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival
checks when it Tracks its prey. The werebear also ignores the penalty for making
ranged attacks within its second range increment against the prey it''s hunting.
The werebear can designate only one creature as its hunted prey at a time. If
it uses Hunt Prey against a different creature, the prior creature loses the designation
and the new prey gains the designation. In any case, this designation lasts until
the werebear''s next daily preparation.'
name: Hunt Prey
traits:
- concentrate
- description: The werebear gains a +2 circumstance bonus to damage rolls against
creatures it has grabbed.
name: Mauler
traits: null
- description: When a full moon appears in the night sky, the werebear must enter
hybrid form, can't Change Shape thereafter, becomes one size larger, increases
its reach by 5 feet, and increases the damage of its jaws by 2. When the moon
sets or the sun rises, the werebear returns to humanoid form and is fatigued for
2d4 hours.
name: Moon Frenzy
traits:
- polymorph
- primal
- transmutation
- description: The werebear deals 1d8 additional precision damage on its first successful
Strike against its hunted target on each of its turns.
name: Precision Edge
traits: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+7
type: slashing
name: hatchet
to_hit: 10
traits:
- agile
- sweep
- thrown 10 feet
resistances: null
saves:
fort: 12
ref: 10
will: 10
saves_special:
fort: null
ref: null
will: null
senses:
- low-light vision
- scent (imprecise) 30 feet
skills:
Athletics: 12
Medicine: 9
Nature: 11
Stealth: 11
Survival: 11
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- Uncommon
- LG
- Large
- Beast
- Human
- Humanoid
- Werecreature
type: Creature