134 lines
3.2 KiB
YAML
134 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 1
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con_mod: 2
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dex_mod: 2
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int_mod: -1
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str_mod: 4
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wis_mod: 2
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ac: 19
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ac_special: null
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automatic_abilities:
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- description: he werewolf can communicate with lupines.
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name: Wolf Empathy
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traits:
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- divination
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- primal
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description: The curse of the werewolf—known as lycanthropy to many—instills in its
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carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend
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to dwell on the fringes of society or in small settlements where, in their humanoid
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forms, they work as laborers, hunters, farmers, or trappers. At night, however,
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these same villagers transform into violent killers and sadistic stalkers who prey
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on their neighbors. Werewolves are the quintessential werecreature, and the first
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that comes to mind when most people speak of such beings.
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divine_spells: null
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hp: 63
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immunities: null
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innate_spells: null
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items:
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- battle axe
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- composite shortbow (20 arrows)
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- studded leather armor
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languages:
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- Common
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+8
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type: slashing
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name: battle axe
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to_hit: 11
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traits:
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: slashing
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name: claw
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to_hit: 11
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d8+8 plus curse of the werewolf
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type: piercing
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name: jaws
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to_hit: 11
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traits: null
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name: Werewolf
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perception: 9
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proactive_abilities:
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- action_cost: One Action
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description: Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet
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and jaws with Knockdown.
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name: Change Shape
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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- description: This curse affects only humanoids. **Saving Throw** DC 19 Fortitude
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save. On each full moon, the cursed creature must succeed at another Fortitude
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save or turn into a werewolf until dawn. The creature is under the GM's control
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and goes on a rampage for half the night before falling unconscious until dawn.
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name: Curse of the Werewolf
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traits:
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- curse
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- necromancy
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- primal
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- description: When a full moon appears in the night sky, the werewolf must enter
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hybrid form, can't Change Shape thereafter, becomes one size larger, increases
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its reach by 5 feet, and increases the damage of its jaws by 2. When the moon
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sets or the sun rises, the werewolf returns to humanoid form and is fatigued for
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2d4 hours.
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name: Moon Frenzy
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traits:
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- polymorph
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- primal
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- transmutation
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- description: The werewolf's Strikes deal 1d6 extra damage to creatures within reach
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of at least two of the werewolf's allies.
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name: Pack Attack
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traits: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: piercing
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name: composite shortbow
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to_hit: 9
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traits:
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- deadly 1d10
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- range increment 60 feet
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- reload 0
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resistances: null
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saves:
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fort: 11
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ref: 9
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will: 7
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saves_special:
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fort: null
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ref: null
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will: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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skills:
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Acrobatics: 7
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Athletics: 9
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Survival: 10
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skills_special: null
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speed:
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- amount: 25
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type: Land
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spell_attack_to_hit: null
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spell_dc: null
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traits:
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- CE
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- Medium
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- Beast
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- Human
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- Humanoid
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- Werecreature
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type: Creature
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