pathfinder-2-sqlite-MIRROR/data/monsters/Zombie Hulk.yaml

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1.9 KiB
YAML

ability_mods:
cha_mod: -2
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 21
ac_special: null
automatic_abilities:
- description: A zombie is permanently slowed 1 and can't use reactions.
name: Slow
traits: null
description: These towering horrors are animated from the corpses of monstrosities.
divine_spells: null
hp: 160
immunities:
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
innate_spells: null
items: null
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+9
type: bludgeoning
name: hunk of meat
to_hit: 17
traits:
- reach 15 feet
name: Zombie Hulk
perception: 8
proactive_abilities:
- description: A zombie hulk can throw corpses at foes. While any Medium dead body
will do, they sometimes throw zombie shamblers, who take just as much damage from
being thrown as the target they hit. A thrown shambler lands prone, but if it's
not destroyed, it can rise and use other actions normally.
name: Corpse Throwing
traits: null
- action_cost: One Action
description: The zombie hulk makes a hunk of meat Strike and compares the attack
roll result to the AC of up to two foes, each of whom must be within the Strike's
reach. This attack counts as two attacks for the zombie hulk's multiple attack
penalty.
name: Wide Swing
traits: null
ranged:
- action_cost: One Action
damage:
formula: 2d10+9
type: bludgeoning
name: hunk of meat
to_hit: 9
traits:
- thrown 10 feet
- action_cost: One Action
damage:
formula: 2d6+9
type: bludgeoning
name: corpse
to_hit: 17
traits:
- brutal
- range increment 30 feet
resistances: null
saves:
fort: 16
ref: 9
will: 12
saves_special:
fort: null
ref: null
will: null
senses:
- darkvision
skills:
Athletics: 18
skills_special: null
speed:
- amount: 25
type: Land
spell_attack_to_hit: null
spell_dc: null
traits:
- NE
- Huge
- Mindless
- Undead
- Zombie
type: Creature