pathfinder-2-sqlite-MIRROR/data/monsters/coil spy.yaml

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YAML

ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 4
str_mod: 2
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The Coil spy Strides up to half their Speed and attempts a __Feint__,
in either order.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Deceptive Reposition
range: null
raw_description: '**Deceptive Reposition** [One Action] The Coil spy Strides up
to half their Speed and attempts a __Feint__, in either order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A Coil spy can maintain an ongoing illusory disguise as long as they
are conscious without having to re-cast the spell; they need only Cast the Spell
again to reassume their illusory disguise if they wish to change their appearance
or if the active spell is dispelled. Coil spies typically seek privacy when they
need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Maintain Disguise
range: null
raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory
disguise as long as they are conscious without having to re-cast the spell; they
need only Cast the Spell again to reassume their illusory disguise if they wish
to change their appearance or if the active spell is dispelled. Coil spies typically
seek privacy when they need to sleep, as an ongoing illusory disguise ends an
hour after they fall __unconscious__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: 6 rounds
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
saving_throw: DC 19 Fortitude
stages:
- effect: 1d4 poison damage and __enfeebled 1__ (1 round)
- effect: 2d4 poison damage and enfeebled 1 (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'Some serpentfolk undergo intense ritual training and practice to improve
their innate ability to disguise themselves. These serpentfolk often identify as
members of a sinister society known as the Coils of __Ydersius__, and the most devoted
of their number seek out methods of reincarnating into new forms to even more efficiently
infiltrate enemy societies. But before such agents take this extreme step, they
must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating
other societies to such an extent that they might be capable of infiltrating a mammalian
civilization for years. Though they''re expected to work entirely toward the eventual
triumph of their people, most Coil spies also find personal pursuits to keep them
occupied in the shorter term. When Coil spies get caught, it''s rarely due to a
lack of pure skill, but rather to their arrogance or recklessness as they pursue
their hedonistic desires.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
hp: 48
hp_misc: null
items:
- hand crossbow (20 bolts)
- hunting spider venom (2)
- shortsword
- thieves' tools
languages:
- Aklo
- Common
- Dwarven
- Gnomish
- Undercommon
- telepathy 100 feet
level: 4
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+5
type: piercing
- formula: null
type: serpentfolk venom
name: shortsword
to_hit: 14
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
- formula: 1d6+5
type: piercing
- formula: null
type: serpentfolk venom
name: fangs
to_hit: 14
traits:
- finesse
name: Coil Spy
perception: 10
ranged_attacks:
- action_cost: One Action
damage:
- formula: 1d6+3
type: piercing
- formula: null
type: serpentfolk venom or hunting spider venom
name: hand crossbow
to_hit: 10
traits:
- range increment 60 feet
- reload 1
rarity: Uncommon
resistances:
- amount: 5
misc: null
type: poison
saves:
fort: 9
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 12
ref_misc: null
will: 10
will_misc: +4 status vs. mental
senses:
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: Acrobatics
- bonus: 13
misc: null
name: Deception
- bonus: 11
misc: null
name: Diplomacy
- bonus: 11
misc: null
name: Intimidation
- bonus: 10
misc: null
name: Occultism
- bonus: 10
misc: null
name: Society
- bonus: 12
misc: null
name: Stealth
- bonus: 12
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '238'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 21
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: suggestion
- level: 3
spells:
- misc: at will
name: illusory disguise
- level: 2
spells:
- misc: at will
name: mirror image
- level: 1
spells:
- misc: at will
name: ventriloquism
spells_source: Occult Innate Spells
traits:
- Humanoid
- Serpentfolk