235 lines
7.4 KiB
YAML
235 lines
7.4 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: -3
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 16
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 1d8+6 bludgeoning plus 1d8 persistent fire, DC 24
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 1d8+6 bludgeoning plus 1d8 persistent
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fire, DC 24'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A fuming sludge's ejected globs cling to targets. A creature hit by
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an ejected glob Strike is __encumbered__ for 1 round. If the attack was a critical
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hit, the creature is instead __restrained__ for 1 round (__Escape__ DC 24).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Cooling Glob
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range: null
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raw_description: '**Cooling Glob** A fuming sludge''s ejected globs cling to targets.
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A creature hit by an ejected glob Strike is __encumbered__ for 1 round. If the
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attack was a critical hit, the creature is instead __restrained__ for 1 round
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(__Escape__ DC 24).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'The slurry from alchemical experiments is often as flammable as it is
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toxic. In especially volatile cases, a fuming sludge can form from ignited pools
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of unstable alchemical runoff. It resembles a charcoal-colored slurry studded with
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tiny embers, and it continually emits a thin haze of accelerant that amplifies the
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fires it starts.
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A fuming sludge must consume the base chemicals of living creatures to survive and
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can instinctively identify the complex molecules found in most animate creatures.
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The first meal of many a fuming sludge is its accidental creator, but it soon moves
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on to hunt in lush forests or densely populated settlements. A fuming sludge can
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extrude a powerful pseudopod to strike its victims, but it can also eject portions
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of its body with peristaltic contractions. These rapidly-cooling globs of goo slow
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down fleeing prey, but the cold, crusty residue can also alert canny explorers to
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their presence.
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**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 25'
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hp: 160
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hp_misc: null
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immunities:
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- critical hits
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- fire
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- mental
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- piercing
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- precision
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- slashing
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=163">visual</a>
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+6
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type: bludgeoning
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- formula: 1d8
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type: persistent fire
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- formula: null
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type: Grab
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name: pseudopod
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to_hit: 17
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traits: null
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name: Fuming Sludge
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perception: 11
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d6+6
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type: bludgeoning
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- formula: 1d8
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type: persistent fire
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- formula: null
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type: cooling glob
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name: ejected glob
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to_hit: 17
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traits:
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- brutal
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- range increment 20 feet
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rarity: Uncommon
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 11
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A fuming sludge detects nearby living and __undead__ creatures by their
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complex chemical compositions, but it can't detect __elementals__ or other creatures
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composed of a single element.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Chemical Sense
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range: null
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raw_description: '**Chemical Sense** A fuming sludge detects nearby living and __undead__
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creatures by their complex chemical compositions, but it can''t detect __elementals__
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or other creatures composed of a single element.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The fuming sludge constantly emits incendiary smoke that creates __concealment__
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around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature
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that enters the aura or begins its turn in the aura becomes __sickened 1__ (DC
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25 Fortitude negates) and cannot recover from __persistent fire damage__ for 1
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round. It is then temporarily immune to the sickening effect of the smoldering
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haze for 1 minute. A creature that is currently holding its breath, that doesn't
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need to breathe, or that's immune to __poison__ is immune to the aura's sickened
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effect but not the concealment or inability to recover from persistent fire damage.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Smoldering Haze
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range: 15 feet
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raw_description: '**Smoldering Haze** (__aura__, __fire__) 15 feet. The fuming sludge
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constantly emits incendiary smoke that creates __concealment__ around it. The
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smoke doesn''t impair the fuming sludge''s chemical sense. A creature that enters
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the aura or begins its turn in the aura becomes __sickened 1__ (DC 25 Fortitude
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negates) and cannot recover from __persistent fire damage__ for 1 round. It is
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then temporarily immune to the sickening effect of the smoldering haze for 1 minute.
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A creature that is currently holding its breath, that doesn''t need to breathe,
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or that''s immune to __poison__ is immune to the aura''s sickened effect but not
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the concealment or inability to recover from persistent fire damage.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- fire
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trigger: null
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senses:
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- chemical sense 60 feet
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- no vision
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size: Medium
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skills:
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- bonus: 19
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misc: null
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name: Athletics
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sources:
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- abbr: The Slithering
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page_start: '63'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Mindless
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- Ooze
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weaknesses:
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- amount: 5
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misc: null
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type: cold
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