pathfinder-2-sqlite-MIRROR/data/monsters/glass golem.yaml

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YAML

ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: 4
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 26
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: The creature is __blinded__ for 1 round and then dazzled for an
additional 4 rounds.
critical_success: null
description: The glass golem creates waves of scintillating luminosity that cast
bright light in a 60-foot emanation (and dim light for the next 60 feet). The
light lasts until the start of the glass golem's next turn, after which the glass
golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright
light or that enters the bright light must attempt a DC 23 Will save.
effect: null
failure: The creature is __dazzled__ for 1 round.
frequency: null
maximum_duration: null
name: Dazzling Brilliance
range: null
raw_description: '**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,
__visual__) The glass golem creates waves of scintillating luminosity that cast
bright light in a 60-foot emanation (and dim light for the next 60 feet). The
light lasts until the start of the glass golem''s next turn, after which the glass
golem can''t use Dazzling Brilliance for 1d4 rounds. A creature within the bright
light or that enters the bright light must attempt a DC 23 Will save.
**Success** The creature is unaffected.
**Failure** The creature is __dazzled__ for 1 round.
**Critical Failure** The creature is __blinded__ for 1 round and then dazzled
for an additional 4 rounds.'
requirements: null
saving_throw: null
stages: null
success: The creature is unaffected.
traits:
- evocation
- light
- visual
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed
by fire (area 2d6 HP); __slowed__ by cold
effect: null
failure: null
frequency: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent
damage__); healed by fire (area 2d6 HP); __slowed__ by cold'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A glass golem is affected by the __shatter__ spell as though the golem
were an unattended object.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vulnerable to Shatter
range: null
raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__
spell as though the golem were an unattended object.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The glass golem positions its magical, reflective surfaces to turn the spell
back on the caster. It tries to __counteract__ the spell by attempting an __Acrobatics__
check for its counteract check. If it successfully counteracts the spell, the
effect is turned back on the caster.
failure: null
frequency: null
maximum_duration: null
name: Spell Reflection
range: null
raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger**
The glass golem is targeted by a spell; **Effect** The glass golem positions its
magical, reflective surfaces to turn the spell back on the caster. It tries to
__counteract__ the spell by attempting an __Acrobatics__ check for its counteract
check. If it successfully counteracts the spell, the effect is turned back on
the caster.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- arcane
trigger: The glass golem is targeted by a spell
description: 'Crafted of hardened glass and held together by magically treated lead,
glass golems are both deadly guardians and works of exquisite art. Glass golems
most often protect grand cathedrals or opulent palaces—testaments to the wealth
and power of those they serve, or once served. Once spurred into action by the commands
of their creators, glass golems are quicker and more agile than most other golems.
Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds
that bleed profusely.
Of all the various types of golems, the glass golem is the one most akin to a work
of art. Just as powerful aristocrats might use an ice golem for temperature regulation
or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction
can elevate the beauty of any chamber by its mere presence.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
hp: 135
hp_misc: null
immunities:
- bleed
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
- magic (see Golem Antimagic below)
- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
- nonlethal attacks
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
level: 8
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+8
type: slashing
- formula: 1d6
type: bleed
name: bladed limb
to_hit: 20
traits:
- agile
- magical
- versatile P
name: Glass Golem
perception: 14
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: except adamantine or bludgeoning
type: physical
saves:
fort: 17
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 14
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 16
misc: null
name: Acrobatics
- bonus: 19
misc: null
name: Athletics
- bonus: 14
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '131'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Golem
- Mindless