pathfinder-2-sqlite-MIRROR/data/monsters/lurker in light.yaml

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YAML

ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 5
int_mod: 2
str_mod: 0
wis_mod: 4
ac: 22
ac_special: null
active_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The lurker in light becomes __invisible__ until it enters an area of dim
light or darkness, or until it uses a hostile action.
failure: null
frequency: null
maximum_duration: null
name: Blend with Light
range: null
raw_description: '**Blend with Light** [Reaction] **Trigger** The lurker in light
uses a __move__ action; **Requirements** The lurker in light is in an area of
bright light; **Effect** The lurker in light becomes __invisible__ until it enters
an area of dim light or darkness, or until it uses a hostile action.'
requirements: The lurker in light is in an area of bright light
saving_throw: null
stages: null
success: null
traits: null
trigger: The lurker in light uses a __move__ action
- action_cost: None
critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation
for the duration of the effect. In addition, the creature is __dazzled__ on its
first turn after failing this save.
critical_success: null
description: A creature that takes damage from a lurker in light's mote of light
must attempt a DC 22 Will save.
effect: null
failure: The creature is lined in golden light for 1 minute and can't be __concealed__
during this time. If the creature becomes __invisible__, it is concealed rather
than being __undetected__.
frequency: null
maximum_duration: null
name: Lurker's Glow
range: null
raw_description: '**Lurker''s Glow** (__evocation__, __light__, __primal__) A creature
that takes damage from a lurker in light''s mote of light must attempt a DC 22
Will save.
**Success** The creature is unaffected and is temporarily immune to lurker''s
glow for 24 hours.
**Failure** The creature is lined in golden light for 1 minute and can''t be __concealed__
during this time. If the creature becomes __invisible__, it is concealed rather
than being __undetected__.
**Critical Failure** As failure, but the creature sheds bright light in a 20-foot
emanation for the duration of the effect. In addition, the creature is __dazzled__
on its first turn after failing this save.'
requirements: null
saving_throw: null
stages: null
success: The creature is unaffected and is temporarily immune to lurker's glow for
24 hours.
traits:
- evocation
- light
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The lurker in light casts summon fey with only a verbal component, using
the act of slaughter to replace the normal material and somatic components for
the spell. If the fey creature summoned has the same alignment as the lurker in
light, the lurker in light can sustain the summon fey spell for up to 1 hour instead
of 1 minute.
failure: null
frequency: null
maximum_duration: null
name: Ritual Gate
range: null
raw_description: '**Ritual Gate** [One Action] (__conjuration__, __primal__) **Requirements**
The lurker in light has reduced a living creature to 0 Hit Points on this turn
or its previous turn and has a __summon fey__ innate spell available; **Effect**
The lurker in light casts summon fey with only a verbal component, using the act
of slaughter to replace the normal material and somatic components for the spell.
If the fey creature summoned has the same alignment as the lurker in light, the
lurker in light can sustain the summon fey spell for up to 1 hour instead of 1
minute.'
requirements: The lurker in light has reduced a living creature to 0 Hit Points
on this turn or its previous turn and has a __summon fey__ innate spell available
saving_throw: null
stages: null
success: null
traits:
- conjuration
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A lurker in light's Strikes deal an additional 2d6 precision damage
to __flat-footed__ creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional
2d6 precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'These malicious and strange fey appear as fairies about 2 feet tall,
with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief
in a pattern only their alien intellect understands, but they''ve been seen to take
particular umbrage against dwarves, gnomes, and creatures who live in darkness.
With their grudges and pursuit of their own wicked and sadistic whims, lurkers in
light deftly overturn the conventional wisdom that creatures associated with light
are benign and friendly.
While lurkers in light are fey and have ties to the __First World__, these creatures
are often found elsewhere in the Great Beyond. They are particularly fond of invading
the __Shadow Plane__ to bring light to those who dwell there-not to help, but to
spread misery and pain among those to whom light is agonizing.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 72
hp_misc: null
immunities:
- <a style="text-decoration:underline" href="Conditions.aspx?ID=1">blinded</a>
languages:
- Aklo
- Common
- Sylvan
level: 5
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+2
type: slashing
name: claw
to_hit: 14
traits:
- agile
- finesse
name: Lurker In Light
perception: 13
ranged_attacks:
- action_cost: One Action
damage:
- formula: 2d4+2
type: force
- formula: null
type: lurker's glow
name: mote of light
to_hit: 14
traits:
- agile
- magical
- range increment 10 feet
saves:
fort: 9
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 13
will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Nature
- bonus: 11
misc: null
name: Occultism
- bonus: 14
misc: null
name: Stealth
- bonus: 13
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '169'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: fly
spell_lists:
- attack_bonus: 14
cantrips:
- level: 3
spells:
- misc: null
name: dancing lights
- misc: null
name: ghost sound
- misc: null
name: light
- misc: null
name: mage hand
constants: null
dc: 22
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: only when in bright light, and only to an area in bright light
name: dimension door
- misc: null
name: summon fey
- level: 3
spells:
- misc: null
name: blindness
- misc: null
name: searing light
- misc: null
name: summon fey
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron