257 lines
7.2 KiB
YAML
257 lines
7.2 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 5
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int_mod: 2
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str_mod: 0
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wis_mod: 4
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ac: 22
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ac_special: null
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active_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The lurker in light becomes __invisible__ until it enters an area of dim
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light or darkness, or until it uses a hostile action.
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failure: null
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frequency: null
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maximum_duration: null
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name: Blend with Light
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range: null
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raw_description: '**Blend with Light** [Reaction] **Trigger** The lurker in light
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uses a __move__ action; **Requirements** The lurker in light is in an area of
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bright light; **Effect** The lurker in light becomes __invisible__ until it enters
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an area of dim light or darkness, or until it uses a hostile action.'
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requirements: The lurker in light is in an area of bright light
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: The lurker in light uses a __move__ action
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- action_cost: None
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critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation
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for the duration of the effect. In addition, the creature is __dazzled__ on its
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first turn after failing this save.
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critical_success: null
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description: A creature that takes damage from a lurker in light's mote of light
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must attempt a DC 22 Will save.
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effect: null
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failure: The creature is lined in golden light for 1 minute and can't be __concealed__
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during this time. If the creature becomes __invisible__, it is concealed rather
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than being __undetected__.
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frequency: null
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maximum_duration: null
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name: Lurker's Glow
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range: null
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raw_description: '**Lurker''s Glow** (__evocation__, __light__, __primal__) A creature
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that takes damage from a lurker in light''s mote of light must attempt a DC 22
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Will save.
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**Success** The creature is unaffected and is temporarily immune to lurker''s
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glow for 24 hours.
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**Failure** The creature is lined in golden light for 1 minute and can''t be __concealed__
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during this time. If the creature becomes __invisible__, it is concealed rather
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than being __undetected__.
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**Critical Failure** As failure, but the creature sheds bright light in a 20-foot
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emanation for the duration of the effect. In addition, the creature is __dazzled__
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on its first turn after failing this save.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is unaffected and is temporarily immune to lurker's glow for
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24 hours.
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traits:
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- evocation
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- light
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The lurker in light casts summon fey with only a verbal component, using
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the act of slaughter to replace the normal material and somatic components for
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the spell. If the fey creature summoned has the same alignment as the lurker in
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light, the lurker in light can sustain the summon fey spell for up to 1 hour instead
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of 1 minute.
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failure: null
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frequency: null
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maximum_duration: null
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name: Ritual Gate
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range: null
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raw_description: '**Ritual Gate** [One Action] (__conjuration__, __primal__) **Requirements**
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The lurker in light has reduced a living creature to 0 Hit Points on this turn
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or its previous turn and has a __summon fey__ innate spell available; **Effect**
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The lurker in light casts summon fey with only a verbal component, using the act
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of slaughter to replace the normal material and somatic components for the spell.
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If the fey creature summoned has the same alignment as the lurker in light, the
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lurker in light can sustain the summon fey spell for up to 1 hour instead of 1
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minute.'
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requirements: The lurker in light has reduced a living creature to 0 Hit Points
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on this turn or its previous turn and has a __summon fey__ innate spell available
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saving_throw: null
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stages: null
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success: null
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traits:
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- conjuration
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A lurker in light's Strikes deal an additional 2d6 precision damage
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to __flat-footed__ creatures.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional
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2d6 precision damage to __flat-footed__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: NE
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automatic_abilities: null
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description: 'These malicious and strange fey appear as fairies about 2 feet tall,
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with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief
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in a pattern only their alien intellect understands, but they''ve been seen to take
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particular umbrage against dwarves, gnomes, and creatures who live in darkness.
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With their grudges and pursuit of their own wicked and sadistic whims, lurkers in
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light deftly overturn the conventional wisdom that creatures associated with light
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are benign and friendly.
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While lurkers in light are fey and have ties to the __First World__, these creatures
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are often found elsewhere in the Great Beyond. They are particularly fond of invading
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the __Shadow Plane__ to bring light to those who dwell there-not to help, but to
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spread misery and pain among those to whom light is agonizing.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
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hp: 72
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hp_misc: null
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immunities:
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=1">blinded</a>
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languages:
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- Aklo
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- Common
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- Sylvan
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d6+2
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type: slashing
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name: claw
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to_hit: 14
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traits:
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- agile
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- finesse
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name: Lurker In Light
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perception: 13
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d4+2
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type: force
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- formula: null
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type: lurker's glow
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name: mote of light
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to_hit: 14
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traits:
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- agile
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- magical
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- range increment 10 feet
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 13
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will_misc: null
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senses:
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- low-light vision
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size: Small
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skills:
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- bonus: 14
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misc: null
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name: Acrobatics
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- bonus: 11
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misc: null
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name: Nature
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- bonus: 11
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misc: null
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name: Occultism
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- bonus: 14
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misc: null
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name: Stealth
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- bonus: 13
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary 2
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page_start: '169'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 25
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: 14
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cantrips:
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- level: 3
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spells:
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- misc: null
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name: dancing lights
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- misc: null
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name: ghost sound
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- misc: null
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name: light
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- misc: null
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name: mage hand
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constants: null
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dc: 22
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: only when in bright light, and only to an area in bright light
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name: dimension door
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- misc: null
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name: summon fey
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- level: 3
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spells:
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- misc: null
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name: blindness
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- misc: null
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name: searing light
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- misc: null
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name: summon fey
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spells_source: Primal Innate Spells
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traits:
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- Fey
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weaknesses:
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- amount: 5
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misc: null
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type: cold iron
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