184 lines
5.5 KiB
YAML
184 lines
5.5 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 4
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int_mod: 1
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str_mod: 6
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wis_mod: 3
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ac: 28
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living creature hit by a mohrg's tongue Strike must succeed at a
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DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save
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at the end of each of its turns, and the DC cumulatively decreases by 1 on each
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attempt.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Paralysis
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range: null
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raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__)
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A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude
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save or become __paralyzed__. The creature can attempt a new save at the end of
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each of its turns, and the DC cumulatively decreases by 1 on each attempt.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- occult
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- incapacitation
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- necromancy
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Resistances piercing 10, slashing 5
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: unconscious
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range: null
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raw_description: '**__unconscious__** Resistances piercing 10, slashing 5'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A living creature slain by a mohrg that had a lower level than the
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mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is
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under the command of the mohrg that created it. If the creator of the mohrg spawn
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is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into
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a pile of decayed flesh and bones.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Mohrg Spawn
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range: null
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raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature
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slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn
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after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg
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that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn
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is destroyed as well, immediately collapsing into a pile of decayed flesh and
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bones.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- occult
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- necromancy
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trigger: null
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description: 'The weight of murder wears heavy on the soul. With souls marked by a
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lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers,
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or sadistic executioners, sometimes do not let judgment and lawful execution stanch
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their slaying sprees. When such individuals are brought to justice, they may rise
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after death as mohrgs to continue their ruinous work.
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Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally
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in partnership with weaker free-willed undead such as shadows and wights. They seek
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out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations
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they favored in life, reenacting old crimes on new victims. They may even skulk
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about in public, wearing rags, cloaks, or freshly harvested skins to hide their
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nature. The most dangerous mohrgs are those who grow powerful enough to no longer
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fear being struck down again and openly assault settlements in an attempt to turn
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living towns into mass graves.
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Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of
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a mohrg rarely go unnoticed for long, even when they take extra care to prey only
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on a society''s dregs. Since mohrg spawn remain under a mohrg''s control, a canny
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mohrg might order its spawn to remain in hiding to keep its presence secret until
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a point where it feels confident unleashing its undead army upon a doomed settlement.
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Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking
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out trinkets that remind them of favorite murders. When not out hunting, mohrgs
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arrange their mementos into disturbing shrines. Often, these trinkets are valuable
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objects, and might even provide important clues to ongoing mysteries.'
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hp: 120
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hp_misc: "negative healing\r\n"
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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languages:
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- Common
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- Necril
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level: 8
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d10+9
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type: slashing
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- formula: null
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type: Grab
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name: claw
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to_hit: 20
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traits: null
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- action_cost: One Action
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damage:
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- formula: null
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type: paralysis
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name: tongue
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to_hit: 20
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traits:
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- agile
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name: Mohrg
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perception: 17
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ranged_attacks: null
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 13
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 16
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misc: null
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name: Acrobatics
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- bonus: 18
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misc: null
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name: Athletics
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- bonus: 19
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misc: null
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name: Intimidation
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- bonus: 15
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misc: null
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name: Society
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- bonus: 18
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '172'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Undead
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