240 lines
6.3 KiB
YAML
240 lines
6.3 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 3
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int_mod: 1
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str_mod: -1
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wis_mod: 1
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ac: 16
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The nosoi takes the appearance of a raven or songbird. This doesn't
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change its Speed or its attack and damage modifiers with its Strikes.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
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__transmutation__) The nosoi takes the appearance of a raven or songbird. This
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doesn''t change its Speed or its attack and damage modifiers with its Strikes.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: As failure, and the creature must spend each of its actions on
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its turn to move closer to the nosoi as expediently as possible while avoiding
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obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays
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still and doesn't act. If the creature is attacked, the fascination ends.
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critical_success: null
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description: The nosoi croons an entrancing song. Each living or undead creature
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within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for
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1 round, but a nosoi can use this ability again on subsequent rounds to extend
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the duration by 1 round for all affected creatures. A creature that succeeds at
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any save is temporarily immune for 24 hours. Despite being a mental effect, this
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ability affects mindless undead. Psychopomps are immune to this ability.
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effect: null
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failure: The creature is __fascinated__.
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frequency: null
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maximum_duration: null
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name: Haunting Melody
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range: null
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raw_description: '**Haunting Melody** [One Action] (__auditory__, __concentrate__,
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__divine__, __enchantment__, __incapacitation__, __mental__) The nosoi croons
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an entrancing song. Each living or undead creature within a 60-foot emanation
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must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can
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use this ability again on subsequent rounds to extend the duration by 1 round
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for all affected creatures. A creature that succeeds at any save is temporarily
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immune for 24 hours. Despite being a mental effect, this ability affects mindless
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undead. Psychopomps are immune to this ability.
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**Failure** The creature is __fascinated__.
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**Critical Failure** As failure, and the creature must spend each of its actions
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on its turn to move closer to the nosoi as expediently as possible while avoiding
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obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays
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still and doesn''t act. If the creature is attacked, the fascination ends.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- auditory
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- concentrate
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- divine
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- enchantment
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- incapacitation
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A nosoi's Strikes affect incorporeal creatures as though etched with
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a __ghost touch__ property rune and deal 1d6 negative damage to living creatures
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or 1d6 positive damage to undead.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** A nosoi''s Strikes affect incorporeal creatures
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as though etched with a __ghost touch__ property rune and deal 1d6 negative damage
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to living creatures or 1d6 positive damage to undead.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'A nosoi resembles a whippoorwill, sparrow, or other small bird wearing
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a heavy leather plague doctor''s mask. They are the clerks, messengers, and scribes
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of the Boneyard, witnessing judgments, directing souls, and generally performing
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the administrative grunt work that keeps the Boneyard functioning. Most nosois are
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particularly chatty and eager to discuss how important they consider their individual
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assignments to be.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
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hp: 18
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hp_misc: null
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immunities:
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- death effects
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- disease
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4-1
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type: piercing
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- formula: null
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type: spirit touch
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name: beak
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to_hit: 6
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traits:
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- finesse
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- magical
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name: Nosoi
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perception: 6
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ranged_attacks: null
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resistances:
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- amount: 3
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misc: null
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type: negative
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- amount: 3
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misc: null
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type: poison
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A psychopomp senses the vital essence of living and undead creatures
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within the listed range.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Lifesense
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range: null
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raw_description: '**Lifesense** (__divination__, __divine__) A psychopomp senses
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the vital essence of living and undead creatures within the listed range.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- divine
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trigger: null
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senses:
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- darkvision
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- lifesense 60 feet
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size: Tiny
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skills:
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- bonus: 6
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misc: null
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name: Acrobatics
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- bonus: 8
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misc: null
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name: Boneyard Lore
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- bonus: 8
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misc: null
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name: Library Lore
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- bonus: 6
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misc: null
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name: Performance
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- bonus: 6
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misc: null
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name: Religion
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- bonus: 2
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misc: null
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name: Society
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- bonus: 6
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '270'
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page_stop: null
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speed:
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- amount: 15
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 16
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: null
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name: read omens
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- misc: null
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name: talking corpse
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- level: 2
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spells:
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- misc: at will; self only
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name: invisibility
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- misc: null
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name: sound burst
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Psychopomp
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