500 lines
16 KiB
YAML
500 lines
16 KiB
YAML
ability_mods:
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cha_mod: 8
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con_mod: 9
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dex_mod: 5
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int_mod: 5
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str_mod: 9
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wis_mod: 6
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ac: 47
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ac_special: null
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active_abilities:
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- action_cost: Free Action
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critical_failure: As failure, but the ravener devours the entire soul. The victim
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can't be restored to life as long as the ravener exists except via a 10th-level
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effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points
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to their soul ward equal to twice the creature's level.
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critical_success: The creature is unaffected.
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description: null
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effect: The ravener tears the creature's soul from its body with their maw and gulps
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it down. The dying creature must attempt a DC 44 Fortitude save.
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failure: As success, but the creature's soul is ravaged. The creature is drained
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3 and the ravener adds a number of Hit Points to their soul ward equal to the
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creature's level.
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frequency: null
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maximum_duration: null
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name: Consume Soul
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range: null
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raw_description: '**Consume Soul** [Free Action] (__death__, __divine__, __necromancy__)
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**Trigger** A living creature within 30 feet of the ravener dies; **Effect** The
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ravener tears the creature''s soul from its body with their maw and gulps it down.
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The dying creature must attempt a DC 44 Fortitude save.
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**Critical Success** The creature is unaffected.
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**Success** The ravener tears off a small chunk of the creature''s soul. If the
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victim is restored to life, they are __drained 1__ in addition to any other side
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effects of returning to life. The ravener adds a number of Hit Points to their
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soul ward equal to half the creature''s level.
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**Failure** As success, but the creature''s soul is ravaged. The creature is drained
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3 and the ravener adds a number of Hit Points to their soul ward equal to the
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creature''s level.
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**Critical Failure** As failure, but the ravener devours the entire soul. The
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victim can''t be restored to life as long as the ravener exists except via a 10th-level
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effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points
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to their soul ward equal to twice the creature''s level.'
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requirements: null
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saving_throw: null
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stages: null
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success: The ravener tears off a small chunk of the creature's soul. If the victim
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is restored to life, they are __drained 1__ in addition to any other side effects
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of returning to life. The ravener adds a number of Hit Points to their soul ward
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equal to half the creature's level.
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traits:
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- death
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- divine
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- necromancy
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trigger: A living creature within 30 feet of the ravener dies
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The ravener attempts to take control of a magical __fire__ or a fire
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spell within 100 feet. If it succeeds at a __counteract__ check (counteract level
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10, counteract modifier +34), the original caster loses control of the spell or
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magical fire, control is transferred to the ravener, and this action counts as
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the ravener having Sustained the Spell with the action (if applicable). The ravener
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can choose to end the spell instead of taking control, if they choose.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Manipulate Flames
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range: null
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raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__,
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__transmutation__) The ravener attempts to take control of a magical __fire__
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or a fire spell within 100 feet. If it succeeds at a __counteract__ check (counteract
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level 10, counteract modifier +34), the original caster loses control of the spell
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or magical fire, control is transferred to the ravener, and this action counts
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as the ravener having Sustained the Spell with the action (if applicable). The
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ravener can choose to end the spell instead of taking control, if they choose.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- concentrate
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- transmutation
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The ravener breathes a blast of flame that deals 20d6 fire damage plus
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4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that
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fails its save is also __drained 1__ (or drained 2 on a critical failure). If
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a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul
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ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Ravenous Breath Weapon
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range: null
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raw_description: '**Ravenous Breath Weapon** [Two Actions] (__arcane__, __evocation__,
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__fire__) The ravener breathes a blast of flame that deals 20d6 fire damage plus
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4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that
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fails its save is also __drained 1__ (or drained 2 on a critical failure). If
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a creature is drained by the ravener''s Ravenous Breath Weapon, the ravener''s
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soul ward gains 5 HP. The ravener can''t use Breath Weapon again for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- evocation
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- fire
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The ravener treats an attack roll as a critical hit on a roll of 19
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or 20, as long as the attack roll was a success. Additionally, whenever the ravener
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makes a critical hit with one of their Strikes, the target must succeed on a Fortitude
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save or gain the __drained 1__ condition. If the target already has a drained
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value of greater than 0, their drained value instead increases by 1, to a maximum
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of drained 4. Whenever the ravener applies drain to a creature in this way, their
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soul ward gains 5 Hit Points.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Vicious Criticals
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range: null
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raw_description: '**Vicious Criticals** The ravener treats an attack roll as a critical
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hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally,
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whenever the ravener makes a critical hit with one of their Strikes, the target
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must succeed on a Fortitude save or gain the __drained 1__ condition. If the target
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already has a drained value of greater than 0, their drained value instead increases
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by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature
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in this way, their soul ward gains 5 Hit Points.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: .
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Cowering Fear
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range: 90 feet
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raw_description: '**Cowering Fear** (__aura__, __emotion__, __fear__, __mental__)
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90 feet, DC 42.'
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requirements: null
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saving_throw: DC 42
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stages: null
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success: null
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: ', 4d6 fire damage (DC 41 basic Reflex save)'
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Dragon Heat
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range: 10 feet
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raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__)
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10 feet, 4d6 fire damage (DC 41 basic Reflex save)'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- aura
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- evocation
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- fire
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 200 HP. An intangible field of necromantic energy protects a ravener
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from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the
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ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit
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Point, all damage in excess of what would reduce them to 1 Hit Point is instead
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dealt to their soul ward. If this damage reduces the soul ward to fewer than 0
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Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored
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only via specific ravener abilities such as Consume Soul, ravenous breath, or
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vicious criticals. A ravener who goes more than a week without successfully using
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Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4
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Hit Points each day until they feed. If the ravener's soul ward loses all its
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Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Soul Ward
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range: null
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raw_description: '**Soul Ward** 200 HP. An intangible field of necromantic energy
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protects a ravener from total destruction. A soul ward has 150 maximum Hit Points,
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or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced
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below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point
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is instead dealt to their soul ward. If this damage reduces the soul ward to fewer
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than 0 Hit Points, the ravener is destroyed. A soul ward''s Hit Points can be
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restored only via specific ravener abilities such as Consume Soul, ravenous breath,
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or vicious criticals. A ravener who goes more than a week without successfully
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using Consume Soul to feed on a dying creature starves, and their soul ward loses
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1d4 Hit Points each day until they feed. If the ravener''s soul ward loses all
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its Hit Points while the ravener still has more than 1 HP, they become a ravener
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husk.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Jaws only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The ravener draws deeply into their soul ward, discorporating their body
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into soul energy in order to escape. They take 50 damage to their soul ward and
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their physical body vanishes, reappearing 1d4 hours later in a random location
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within 1 mile from the location where they used Discorporate.
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failure: null
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frequency: null
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maximum_duration: null
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name: Discorporate
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range: null
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raw_description: '**Discorporate [Free Action]** (__divine__, __necromancy__) **Trigger**
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The ravener takes excess damage to their soul ward but still has at least 51 Hit
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Points in their soul ward; **Effect** The ravener draws deeply into their soul
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ward, discorporating their body into soul energy in order to escape. They take
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50 damage to their soul ward and their physical body vanishes, reappearing 1d4
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hours later in a random location within 1 mile from the location where they used
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Discorporate.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: The ravener takes excess damage to their soul ward but still has at least
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51 Hit Points in their soul ward
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The ravener makes all the choices to determine the targets, destination,
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and other effects of the spell, as though they were the caster.
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failure: null
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frequency: null
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maximum_duration: null
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name: Redirect Fire
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range: null
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raw_description: '**Redirect Fire [Reaction]** (__abjuration__, __arcane__) **Trigger**
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A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes
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into effect from a source within 100 feet; **Effect** The ravener makes all the
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choices to determine the targets, destination, and other effects of the spell,
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as though they were the caster.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- abjuration
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- arcane
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trigger: A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise
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comes into effect from a source within 100 feet
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description: 'The ravener presented here was once an __ancient red dragon__.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 47
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 47'
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hp: 500
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hp_misc: null
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- fire
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
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languages:
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- Abyssal
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- Common
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- Draconic
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- Dwarven
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- Jotun
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- Necril
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- Orcish
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level: 21
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 4d10+17
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type: piercing
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- formula: 3d6
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type: fire
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- formula: 2d6
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type: negative
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name: jaws
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to_hit: 39
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traits:
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- fire
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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- formula: 4d8+17
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type: slashing
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- formula: 2d6
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type: negative
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name: claw
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to_hit: 39
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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- formula: 4d10+15
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type: slashing
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- formula: 2d6
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type: negative
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name: tail
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to_hit: 37
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traits:
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- magical
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- reach 25 feet
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- action_cost: One Action
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damage:
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- formula: 3d8+15
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type: slashing
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- formula: 2d6
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type: negative
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name: wing
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to_hit: 37
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traits:
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- agile
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- magical
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- reach 20 feet
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name: Ravener
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perception: 37
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ranged_attacks: null
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rarity: Rare
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saves:
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fort: 38
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 34
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ref_misc: null
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will: 37
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Smoke doesn't impair an ancient red ravener's vision; it ignores the
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__concealed__ condition from smoke.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Smoke Vision
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range: null
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raw_description: '**Smoke Vision** Smoke doesn''t impair an ancient red ravener''s
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vision; it ignores the __concealed__ condition from smoke.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- smoke vision
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- soulsense 60 feet
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size: Gargantuan
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skills:
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- bonus: 32
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misc: null
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name: Acrobatics
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- bonus: 37
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misc: null
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name: Arcana
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- bonus: 39
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misc: null
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name: Athletics
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- bonus: 38
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misc: null
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name: Deception
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- bonus: 38
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misc: null
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name: Diplomacy
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- bonus: 40
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misc: null
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name: Intimidation
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- bonus: 35
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '224'
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page_stop: null
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speed:
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- amount: 60
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misc: null
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type: Land
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- amount: 180
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 9
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spells:
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- misc: null
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name: detect magic
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- misc: null
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name: read aura
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constants: null
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dc: 44
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focus_points: null
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misc: null
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spell_lists:
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- level: 8
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spells:
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- misc: at will
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name: wall of fire
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- level: 4
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spells:
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- misc: at will
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name: suggestion
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spells_source: Arcane Innate Spells
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traits:
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- Dragon
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- Fire
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- Undead
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weaknesses:
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- amount: 20
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misc: null
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type: cold
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- amount: 20
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misc: null
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type: good
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