pathfinder-2-sqlite-MIRROR/data/monsters/scarecrow.yaml

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ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 2
int_mod: -4
str_mod: 5
wis_mod: 3
ac: 19
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: The scarecrow's head bursts into ghostly, heatless flame that sheds
bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
scarecrow uses this ability on the first round of combat, any creature that has
not acted yet is startled and becomes __flat-footed__ against the scarecrow for
1 round. It can suppress the light by using this action again.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Baleful Glow
range: null
raw_description: '**Baleful Glow** [Free Action] (__concentrate__, __mental__,
__occult__) The scarecrow''s head bursts into ghostly, heatless flame that sheds
bright light in a 20-foot emanation (and dim light to the next 20 feet). If the
scarecrow uses this ability on the first round of combat, any creature that has
not acted yet is startled and becomes __flat-footed__ against the scarecrow for
1 round. It can suppress the light by using this action again.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The scarecrow's strikes deal an additional 1d6 mental damage to __frightened__
creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Clawing Fear
range: null
raw_description: '**Clawing Fear** The scarecrow''s strikes deal an additional 1d6
mental damage to __frightened__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until it acts, the scarecrow resembles an ordinary scarecrow. It has
an automatic result of 32 on __Deception__ checks and DCs to pass as an ordinary
scarecrow.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mundane Appearance
range: null
raw_description: '**Mundane Appearance** [One Action] (__concentrate__) Until it
acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result
of 32 on __Deception__ checks and DCs to pass as an ordinary scarecrow.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: As failure, but frightened 3.
critical_success: The creature is unaffected and is then temporarily immune for
24 hours.
description: 'The scarecrow''s eyes flicker with an unnerving glow. A creature can''t
reduce its __frightened__ condition below 1 as long as it is in the aura''s emanation.
When a creature enters or starts its turn in the aura, it must attempt a DC 18
Will save. Birds and other avian creatures take a 2 circumstance penalty to this
save.'
effect: null
failure: The creature is frightened 2 and is __fascinated__ by the scarecrow until
the end of its next turn.
frequency: null
maximum_duration: null
name: Scarecrow's Leer
range: 40 feet
raw_description: '**Scarecrow''s Leer** (__aura__, __emotion__, __fear__, __mental__,
__occult__, __visual__) 40 feet. The scarecrow''s eyes flicker with an unnerving
glow. A creature can''t reduce its __frightened__ condition below 1 as long as
it is in the aura''s emanation.
When a creature enters or starts its turn in the aura, it must attempt a DC 18
Will save. Birds and other avian creatures take a 2 circumstance penalty to this
save.
**Critical Success** The creature is unaffected and is then temporarily immune
for 24 hours.
**Success** The creature is frightened 1.
**Failure** The creature is frightened 2 and is __fascinated__ by the scarecrow
until the end of its next turn.
**Critical Failure** As failure, but frightened 3.'
requirements: null
saving_throw: null
stages: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
- occult
- visual
trigger: null
description: 'A ramshackle collection of materials in a human shape, the scarecrow
construct is indistinguishable from a normal scarecrow until it slowly creaks to
life. As it animates, its carved pumpkin or sackcloth face bursts into eldritch
flame, sending fear creeping into the air around it. Each scarecrow is handcrafted
and unique in its appearance, though most are 5 to 6 feet tall and constructed of
a combination of wood, cloth, rope, straw, sawdust, discarded husks and cobs, and
similar materials, all dressed in ragged pastoral garments. This rudimentary construction
makes a scarecrow somewhat fragile, prone to snapping limbs in the crush of battle.
Yet its structure is adaptable, allowing it to reshape another piece of itself into
a clawed limb or grip a severed portion of itself to swat at its foes.
When a scarecrow is created, it must be anointed with a drop of its creator''s blood
into each of its eyes. This blood soaks into the material and siphons a tiny sliver
of the creator''s soul away—not enough to harm the creator, but more than enough
to imbue the scarecrow with an instinctive intellect that allows it to follow commands
as eagerly as a well-trained (if ill-tempered) guard dog. When a scarecrow is destroyed,
the blood leaks back out from its eyes, but the portion of the creator''s soul never
returns.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 19'
hp: 60
hp_misc: null
immunities:
- bleed
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
- nonlethal attacks
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
level: 4
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+7
type: bludgeoning
- formula: null
type: clawing fear
name: claw
to_hit: 13
traits:
- versatile S
name: Scarecrow
perception: 11
ranged_attacks: null
resistances:
- amount: 5
misc: except slashing
type: physical
saves:
fort: 13
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 11
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '232'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Construct
weaknesses:
- amount: 5
misc: null
type: fire