253 lines
7.5 KiB
YAML
253 lines
7.5 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 7
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dex_mod: 5
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int_mod: -3
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str_mod: 8
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wis_mod: 6
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ac: 38
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage
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in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
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the linnorm's next turn; anyone who enters the area or begins their turn in the
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area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
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steam is so thick that it impedes movement as well as sight, turning the area
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into difficult terrain. All creatures in the steam become __concealed__, and all
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creatures outside the steam become concealed to creatures within it. The shoal
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linnorm can't use Breath Weapon again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__,
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__water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage
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in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
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the linnorm''s next turn; anyone who enters the area or begins their turn in the
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area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
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steam is so thick that it impedes movement as well as sight, turning the area
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into difficult terrain. All creatures in the steam become __concealed__, and all
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creatures outside the steam become concealed to creatures within it. The shoal
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linnorm can''t use Breath Weapon again for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- evocation
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- fire
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- primal
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- water
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: 10 rounds
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name: Shoal Linnorm Venom
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range: null
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raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw**
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DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and
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__enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)'
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requirements: null
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saving_throw: DC 36 Fortitude
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stages:
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- effect: 4d6 fire damage and __enfeebled 1__ (1 round)
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- effect: 6d6 fire damage and enfeebled 2 (1 round)
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success: null
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traits:
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- fire
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- poison
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a creature slays a shoal linnorm, it must succeed at a DC 38 Will
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save or become cursed. As long as the curse of drowning persists, the character
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must spend 3 actions when drinking any liquid. Attempting to drink liquid faster
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causes the victim to begin __drowning__, immediately running out of air and falling
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unconscious.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Curse of Drowning
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range: null
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raw_description: '**Curse of Drowning** (__curse__, __primal__, __water__) When
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a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become
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cursed. As long as the curse of drowning persists, the character must spend 3
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actions when drinking any liquid. Attempting to drink liquid faster causes the
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victim to begin __drowning__, immediately running out of air and falling unconscious.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- curse
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- primal
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- water
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Tail only.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Shoal linnorms occupy rocky shoreline shallows and slither along lonely
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coastlines. While they do not intentionally seek out large settlements, these linnorms
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nonetheless beleaguer fishers headed out from small coastal towns, and they may
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even follow skiffs back to their home port to appraise the town''s defenses and
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plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land.
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Their preferred quarries includes giant squid and grizzly bears—meals rich in fat,
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which the linnorms metabolize into the fiery steam that courses through their veins.
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
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hp: 295
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hp_misc: regeneration 10 (deactivated by cold iron)
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=38">curse</a>
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- fire
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
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languages:
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- Aklo
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- Draconic
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- Sylvan
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level: 15
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d12+16
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type: piercing
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- formula: null
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type: shoal linnorm venom
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name: jaws
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to_hit: 31
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traits:
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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- formula: 3d8+16
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type: slashing
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name: claw
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to_hit: 31
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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- formula: 4d6+16
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type: bludgeoning
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- formula: null
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type: Improved Grab
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name: tail
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to_hit: 31
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traits:
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- magical
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- reach 25 feet
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name: Shoal Linnorm
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perception: 27
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 29
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 25
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ref_misc: null
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will: 22
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- true seeing
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size: Gargantuan
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skills:
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- bonus: 28
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misc: null
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name: Acrobatics
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- bonus: 31
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misc: null
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name: Athletics
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- bonus: 28
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '164'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 100
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misc: null
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type: fly
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- amount: 100
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misc: null
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type: swim
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- amount: null
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misc: null
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type: freedom of movement
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 7
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spells:
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- misc: null
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name: freedom of movement
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- level: 6
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spells:
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- misc: null
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name: true seeing
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dc: 36
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focus_points: null
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misc: null
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spell_lists: null
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spells_source: Primal Innate Spells
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traits:
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- Amphibious
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- Dragon
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weaknesses:
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- amount: 10
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misc: null
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type: cold iron
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