pathfinder-2-sqlite-MIRROR/data/monsters/stone golem.yaml

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YAML

ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 30
ac_special: null
active_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The creature must succeed at a DC 30 Fortitude save or become __paralyzed__
for 1 round.
failure: null
frequency: null
maximum_duration: null
name: Impose Paralysis
range: null
raw_description: '**Impose Paralysis** [Reaction] (__incapacitation__) **Trigger**
The stone golem hits a __slowed__ creature. **Effect** The creature must succeed
at a DC 30 Fortitude save or become __paralyzed__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- incapacitation
trigger: The stone golem hits a __slowed__ creature.
- action_cost: One Action
critical_failure: null
critical_success: null
description: The stone golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save.
On a critical success, the resisting creature takes no damage; otherwise it is
damaged as if hit by the golem's fist.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** [One Action] The stone golem Strides up
to its Speed, pushing back each creature whose space it moves into and damaging
them if they try to stop its movement. A creature can attempt to bar the way by
succeeding at a DC 34 Fortitude save. On a critical success, the resisting creature
takes no damage; otherwise it is damaged as if hit by the golem''s fist.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude
save or be __slowed 1__ for 1 minute. The golem can't use Slowing Pulse again
for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Slowing Pulse
range: null
raw_description: '**Slowing Pulse** [One Action] (__arcane__, __concentrate__,
__transmutation__) Each creature in a 10-foot emanation must succeed at a DC 30
Fortitude save or be __slowed 1__ for 1 minute. The golem can''t use Slowing Pulse
again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- transmutation
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by cold and water (5d10, 2d8 from areas and persistent damage);
healed by acid (area 2d8 HP); slowed by earth
effect: null
failure: null
frequency: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d8 from areas
and persistent damage); healed by acid (area 2d8 HP); slowed by earth'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A __stone to flesh__ spell negates the golem's golem antimagic and
its resistance to physical damage for 1 round. A __flesh to stone__ spell reverses
this effect immediately.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vulnerable to Stone to Flesh
range: null
raw_description: '**Vulnerable to Stone to Flesh** A __stone to flesh__ spell negates
the golem''s golem antimagic and its resistance to physical damage for 1 round.
A __flesh to stone__ spell reverses this effect immediately.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Stone golems are slow and steady constructs typically carved from marble
or granite. They''re often made to serve as works of art when at rest, so some golem
crafters employ master sculptors to ensure the constructs make beautiful statues.
Older stone golems might be weathered, with scuffed or cracked surfaces or missing
noses and digits, but this weathering is largely cosmetic and doesn''t adversely
impact the golems'' functionality.
Tales tell of particularly immense stone golems residing in certain ancient ruins.
Survivors from time-lost civilizations bent on carrying out orders from long-gone
masters, these immense stone golems are much more powerful than most stone golems.
They are always level 15 or higher and never smaller than Huge in size—most are
Gargantuan. Because their size is so great and the structures they dwell in so dilapidated,
the awakening of such a stone golem can cause surrounding structures to collapse,
ancient foundations to buckle, and ceilings to come crashing down on foes. In addition
to the statistics here, these massive stone golems attack with wide, sweeping strikes
capable of knocking down multiple targets at once.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 30'
hp: 175
hp_misc: null
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
level: 11
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d10+13
type: bludgeoning
name: fist
to_hit: 24
traits:
- magical
- reach 10 feet
name: Stone Golem
perception: 17
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: except adamantine
type: physical
saves:
fort: 24
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 19
will_misc: null
senses:
- darkvision
size: Large
skills:
- bonus: 26
misc: null
name: Athletics
sources:
- abbr: Bestiary
page_start: '187'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Golem
- Mindless