216 lines
6.3 KiB
YAML
216 lines
6.3 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 3
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dex_mod: 5
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int_mod: 0
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str_mod: 4
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wis_mod: 0
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: '**Requirement** The tenome has a creature __grabbed__ or __restrained__'
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effect: The tenome makes a jaws Strike against the grabbed or restrained creature.
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If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become
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__drained 1__ (or the value of the creature's drained condition increases by 1
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if it already has a drained value, to a maximum of drained 4). The tenome regains
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1d8 Hit Points each time it uses Bone Drink.
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failure: null
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frequency: null
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maximum_duration: null
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name: Bone Drink
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range: null
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raw_description: '**Bone Drink** [Two Actions] (__healing__, __necromancy__, __occult__)
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**Requirement** The tenome has a creature __grabbed__ or __restrained__; **Effect**
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The tenome makes a jaws Strike against the grabbed or restrained creature. If
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the Strike hits, the creature must succeed at a DC 18 Fortitude save or become
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__drained 1__ (or the value of the creature''s drained condition increases by
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1 if it already has a drained value, to a maximum of drained 4). The tenome regains
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1d8 Hit Points each time it uses Bone Drink.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- healing
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- necromancy
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- occult
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The tenome Strides twice, Steps twice, or Steps and Strides (in either
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order). It cannot use Burst of Speed again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Burst of Speed
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range: null
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raw_description: '**Burst of Speed** [One Action] The tenome Strides twice, Steps
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twice, or Steps and Strides (in either order). It cannot use Burst of Speed again
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for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: A tenome can gaze at a creature within 30 feet by presenting one of
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its eyes. The target must succeed at a DC 21 Will save or become __frightened
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1__. If the tenome uses 2 actions and presents both of its eyes, the target is
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also __paralyzed__ if it fails the save. A creature that successfully saves is
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temporarily immune for 24 hours.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Terrifying Gaze
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range: null
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raw_description: '**Terrifying Gaze** [Two Actions] or (__emotion__, __enchantment__,
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__fear__, __incapacitation__, __mental__, __occult__, __visual__) A tenome can
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gaze at a creature within 30 feet by presenting one of its eyes. The target must
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succeed at a DC 21 Will save or become __frightened 1__. If the tenome uses 2
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actions and presents both of its eyes, the target is also __paralyzed__ if it
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fails the save. A creature that successfully saves is temporarily immune for 24
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hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- emotion
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- enchantment
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- fear
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- incapacitation
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- mental
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- occult
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- visual
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trigger: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: While the tenome is Grabbing a creature, all other creatures are __concealed__
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to the tenome.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Obscuring Grab
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range: null
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raw_description: '**Obscuring Grab** While the tenome is Grabbing a creature, all
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other creatures are __concealed__ to the tenome.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'A tenome resembles an eyeless humanoid with rumpled, pale skin and a
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single eye embedded in each palm of its cadaverous hands. When they opens their
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disturbingly wide mouth, this sly, frightful predator''s fangs hum and pulse with
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an eerie drone.
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Tenomes prefer to stalk urban environments; they often wear hooded cloaks or flowing
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robes to obscure their monstrous features, posing as beggars or corpses to blend
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in with society. When they attack, tenomes approach their victim with their palms
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outstretched, attempting to trap prey with their terrifying gaze. Once they seize
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their prey, tenomes vibrate their strange teeth rapidly as they feasts, emulsifying
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the bones into a digestible ooze that they slurps from a wound. Tenomes can be put
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at a disadvantage while hunting, as their vision is obscured when they have prey
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grabbed. Because of this, tenomes either wait for lone victims or hunts in packs.
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Members of these groups work together to secure meals for the entire pack and protect
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each other from being ambushed while feeding.
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There are rumors that if tenomes pluck the eyes from their victim and places one
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in each of the corpse''s palms, the slain creature will rise as a new tenome the
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next nightfall. Even tenomes aren''t sure of the truth of this rumor, as none remember
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their own origins, but they might mutilate the corpses of their victims this way
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in the hopes of creating a pack mate or to instill terror in those who discover
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the body.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 19'
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hp: 60
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hp_misc: null
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languages:
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- Common
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d8+4
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type: piercing
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name: jaws
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to_hit: 14
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traits: null
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- action_cost: One Action
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damage:
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- formula: 2d6+4
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type: slashing
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- formula: null
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type: Grab
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name: claw
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to_hit: 14
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traits:
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- agile
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name: Tenome
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perception: 14
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ranged_attacks: null
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 15
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ref_misc: null
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will: 12
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 12
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misc: null
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name: Acrobatics
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- bonus: 11
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misc: null
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name: Athletics
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- bonus: 10
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misc: null
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name: Deception
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- bonus: 10
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misc: null
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name: Intimidation
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- bonus: 12
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misc: null
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name: Stealth
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- bonus: 8
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misc: null
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name: Survival
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sources:
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- abbr: 'Pathfinder #158: Sixty Feet Under'
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page_start: '85'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Humanoid
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