283 lines
7.0 KiB
YAML
283 lines
7.0 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 4
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dex_mod: 6
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int_mod: 3
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str_mod: 6
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wis_mod: 5
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ac: 34
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a thanadaemon damages a living creature with a melee Strike, the
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creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further
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damage dealt by the thanadaemon increases the drained condition value by 1 on
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a failed save, to a maximum of drained 4.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Draining Strike
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range: null
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raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon
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damages a living creature with a melee Strike, the creature must succeed at a
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DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon
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increases the drained condition value by 1 on a failed save, to a maximum of drained
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4.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The thanadaemon glares at a single creature they can see within 30
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feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's
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terrifying gaze. If the target was already __frightened__, a failed save causes
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it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature
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is temporarily immune to this ability until the start of the thanadaemon's next
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turn.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Focus Gaze
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range: null
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raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __fear__,
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__visual__) The thanadaemon glares at a single creature they can see within 30
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feet. The target must immediately attempt a DC 33 Will save against the thanadaemon''s
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terrifying gaze. If the target was already __frightened__, a failed save causes
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it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature
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is temporarily immune to this ability until the start of the thanadaemon''s next
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turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- fear
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- visual
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The thanadaemon crushes the soul gem in one hand and gains __fast healing
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15__ for 1 minute.
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failure: null
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frequency: null
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maximum_duration: null
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name: Soul Crush
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range: null
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raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements
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**The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul
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gem in one hand and gains __fast healing 15__ for 1 minute.'
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requirements: The thanadaemon has a soul gem
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saving_throw: null
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stages: null
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success: null
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traits:
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- manipulate
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trigger: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a creature ends its turn in the aura, it must attempt a DC 30
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Will save. If the creature fails, it becomes __frightened 2__. The creature is
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then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Terrifying Gaze
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range: 30 feet
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raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__,
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__fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the
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aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened
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2__. The creature is then temporarily immune to terrifying gaze (but not Focus
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Gaze) for 24 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- divine
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- emotion
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- enchantment
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- fear
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- mental
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- visual
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trigger: null
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description: 'Also known as the deacons of death, thanadaemons represent death via
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old age. They are among the most patient daemons, and prefer to bide their time
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to enact far-reaching, decades-long plans rather than fight (though they are still
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deadly foes). Like the Horseman of Death, they ply the waters of the River Styx
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in search of wayward souls. Rarely are thanadaemons seen without a trademark oar
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(which they wield as a __bo staff__), a tool they use to navigate the river''s muck-ridden
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channels and turbulent rapids.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
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hp: 270
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hp_misc: null
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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items:
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- +1 striking bo staff
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- soul gem (2)
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languages:
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- Common
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- Daemonic
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- telepathy 100 feet
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level: 13
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d8+14
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type: bludgeoning
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- formula: 1d6
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type: negative
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- formula: 1d6
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type: evil
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- formula: null
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type: draining strike
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name: bo staff
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to_hit: 28
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traits:
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- evil
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- magical
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- parry
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- reach 10 feet
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- trip
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- action_cost: One Action
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damage:
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- formula: 3d6+14
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type: slashing
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- formula: 1d6
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type: evil
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- formula: null
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type: draining strike
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name: claw
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to_hit: 27
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traits:
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- agile
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- evil
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- finesse
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- magical
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name: Thanadaemon
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perception: 26
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ranged_attacks: null
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saves:
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fort: 21
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 23
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ref_misc: null
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will: 26
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will_misc: null
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senses:
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- darkvision
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- true seeing
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size: Medium
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skills:
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- bonus: 22
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misc: null
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name: Arcana
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- bonus: 26
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misc: null
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name: Deception
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- bonus: 26
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misc: null
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name: Intimidation
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- bonus: 22
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misc: null
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name: Religion
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- bonus: 24
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misc: null
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name: Styx Lore
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sources:
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- abbr: Bestiary 2
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page_start: '60'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: null
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misc: null
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type: air walk
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 7
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spells:
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- misc: null
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name: air walk
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- misc: null
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name: true seeing
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dc: 34
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focus_points: null
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misc: null
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spell_lists:
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- level: 7
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spells:
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- misc: null
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name: finger of death
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- misc: at will; self plus skiff and passengers only; Astral, Ethereal, and evil
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planes only
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name: plane shift
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- misc: null
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name: teleport
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- level: 6
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spells:
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- misc: null
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name: slow
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- misc: ×2
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name: vampiric exsanguination
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- level: 5
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spells:
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- misc: null
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name: dimension door
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- level: 4
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spells:
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- misc: at will
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name: dimension door
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- level: 1
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spells:
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- misc: good only; at will
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name: detect alignment
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spells_source: Divine Innate Spells
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 34
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focus_points: null
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misc: null
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spell_lists:
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- level: 2
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spells:
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- misc: null
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name: create undead
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spells_source: Rituals
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traits:
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- Daemon
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- Fiend
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weaknesses:
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- amount: 10
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misc: null
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type: good
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