150 lines
3.8 KiB
YAML
150 lines
3.8 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 3
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int_mod: -4
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str_mod: 3
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wis_mod: 0
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The wolverine Strides and makes a Strike at the end of that movement.
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If the wolverine begins this action __hidden__, it remains hidden until after
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the attack.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Pounce
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range: null
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raw_description: '**Pounce** [One Action] The wolverine Strides and makes a Strike
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at the end of that movement. If the wolverine begins this action __hidden__, it
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remains hidden until after the attack.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: claw
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Rend
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range: null
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raw_description: '**__Rend__** [One Action] claw'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The wolverine enters a state of pure rage that lasts either for 1 minute,
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until there are no enemies it can perceive, or until it falls __unconscious__,
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whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
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deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
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wolverine can't use actions that have the __concentrate__ trait, except for __Seek__.
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After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Wolverine Rage
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range: null
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raw_description: '**Wolverine Rage** [One Action] (__concentrate__, __emotion__,
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__mental__) The wolverine enters a state of pure rage that lasts either for 1
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minute, until there are no enemies it can perceive, or until it falls __unconscious__,
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whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
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deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
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wolverine can''t use actions that have the __concentrate__ trait, except for __Seek__.
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After it''s stopped raging, a wolverine can''t use Wolverine Rage again for 1
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minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- emotion
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- mental
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Wolverines resemble small bears, to which they are related. Stocky and
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muscular with long claws, wolverines are about 3 feet in length and weigh approximately
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40 pounds. They have a thick fur coat that protects them from the cold temperatures
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of the forests and frozen tundras where they reside.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 34
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hp_misc: null
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d8+5
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type: piercing
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name: jaws
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to_hit: 11
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d6+5
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type: slashing
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name: claw
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to_hit: 11
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traits:
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- agile
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name: Wolverine
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perception: 8
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ranged_attacks: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 6
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will_misc: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: Athletics
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- bonus: 7
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '295'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 10
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misc: null
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type: burrow
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- amount: 10
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Animal
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